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Also, is there any chance you'll consider making a version just for M1, for people that want social interactions tweaked but don't want the harmonious/complementary/disparate impacts on things like caravans and friendly fire that M2 creates?
load order: harmony, core, har, m1, m2, this mod
Yeah, I looked... nobody has done it. Thats why I was begging. lol. Could just be an option? *puppy-dog eyes* but I understand either way.
You can see it in dev mode as you saw, but if you want this functionality at a glance it may be better to install a separate mod for it. There MIGHT be one that just shows the current pawn compatibility with the other pawn in the Social tab.
Thanks for hearing me out. I would love to see what you have in mind if you create your own work from scratch. If you do, please link it. As for my first comment, I didn't mean the A,B,C compatibility. I actually meant the numerical compatibility values. The gizmo only gives you the ABC value. (unless somethings there I'm not seeing)
You can fix this by changing the settings to a bonus for Harmonious and a penalty for Complementary, but I'll probably tweak the settings later.
Frankly in the real world you will have people in different enneagrams get along a lot better or a lot worse depending on what sub-type they have. A troubleshooter and thinker might get along decently well, but a Troubleshooter and Creative get along much better. The personalities mod currently does not account for these complex interactions, it just bluntly takes a hammer to people's personalities and says "um actually, everyone in a subtype likes each other and hates working with other subtypes".
I'd like to do more with this mod to fix that, but at this rate I should just make my own personalities or psychology mod.
I know its not a big deal for everyone. But I can only beg, since I'm not a code monkey (at least not since 20 years ago... lol) If not, I understand, and thanks for the mod work you HAVE done. It is seriously appreciated.