Total War: SHOGUN 2

Total War: SHOGUN 2

54 ratings
Tax Refined
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Tags: mod, campaign
File Size
Posted
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556.117 KB
18 Nov, 2023 @ 4:31pm
18 Nov, 2023 @ 9:22pm
3 Change Notes ( view )

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Tax Refined

Description
This mod improves the tax system of Shogun 2 by locking tax rates for 2 turns after a change is made. This prevents the "optimal" cheese strat of pulsing tax rates between normal and very high every other turn to prevent rebellions-- since these only have a chance of happening after more than one turn of low public order. The locking now also means that you have to think ahead about possible threats to your public order, making for more engaging gameplay.

In addition, 'minimal' and 'low' tax rates now give +8 and +5 to town wealth growth per turn (up from +2 and 0). This makes the tradeoff between short-term expansion and long-term economic growth more interesting.

Works for all three campaigns. Compatibility with other mods depends on whether they make changes to 'scripts.lua' and 'episodicscripting.lua'-- but adding the locking functionality of this mod is easy (see readme in .pack file).

Detailed changes:
- Increased fixed growth rates per tax rate from (+2, 0, -2, -8, -15) to (+8,+5, -2, -8, -15).
- Taxes are locked for two full turns after a change to the tax rate. This includes when (un)setting all owned regions to be exempt. Subsets of regions can still be (un)exempted without locking the tax rate.
- Removed the option for auto-managing taxes.
27 Comments
Daimyo 25 Aug, 2024 @ 9:07pm 
I added it to a multiplayer coop save and it seems to lock the tax indefinitely. It could be my own issue but removing it allows it to revert in case anyone also tries in MP.
Kalenz 8 Apr, 2024 @ 12:47pm 
Does this lock the negative town growth from taxes on normal to -2 or does it still rise with growth?
One of the dumbest design descisions. When you go through all the trouble to get +40 growth per turn just for normal taxes to be at -33
Jishnu777 16 Feb, 2024 @ 2:10am 
nvm thanks bro for the mod, i downloaded it through steamcmd lmao. I have 275 points rn but will award you if i reach 300 steam points asap. Thanks again..
Jishnu777 15 Feb, 2024 @ 6:26pm 
buddy can you put the pack. file in a link like mediafire or gdrive or something because it's not actually downloading for me in the game. Hats to your work man!
John Hancock 10 Feb, 2024 @ 5:44am 
How do the AI manage their taxes?
John Hancock 9 Feb, 2024 @ 12:05pm 
Does this work with FOTS?
JorjisPorjis 4 Feb, 2024 @ 12:18pm 
Is there a population mod?
izzi 29 Jan, 2024 @ 2:08pm 
Just a question, could you do let's say a lua script base on population? I already have a population system in my mod, as it was a leftover from ETW/NTW. I could add it in the UI. Only thing is that i need a script that decreases/increases % wise. So i was hoping you could help out with that (or point me to the right direction).
william09703 10 Jan, 2024 @ 4:53am 
so if I want to make this compatible with extended japan mod which also edited scripting.lua. I can just put the new added texts from your lua file in extended japan one to make them work?
Matta  [author] 15 Dec, 2023 @ 7:10am 
@izzi for sure!