Sid Meier's Civilization VI

Sid Meier's Civilization VI

34 ratings
Zolaar's Star Wars: Force Users
   
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File Size
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677.872 MB
19 Nov, 2023 @ 11:55am
19 Nov, 2023 @ 1:32pm
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Zolaar's Star Wars: Force Users

In 1 collection by Zolaar
Zolaar's Star Wars Collection
8 items
Description
Welcome to my rendition for some of the original Force and Lightsaber wielding users in the Star Wars universe.



DLC requirements: This mod requires both Rise & Fall and Gathering Storm DLC to use.
Compatibility: This mod is compatible with all Zolaar's Star Wars mods.

Zolaar's Star Wars Collection
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3145974414

Kyber Crystal
Adds a new Strategic Resource, Kyber Crystal. This resource is available to to any civilization and is improved with the quarry. Provides bonuses to Production, Faith, and Science. Upon successful research, can be converted to any other resource in the game via project.

Shii-Cho Force User
Form I Aura: -10 Defense to adjacent enemies

Makashi Force User
Form II Aura: +10 Attack to adjacent friendlies versus lightsaber enemies.

Soresu Force User
Form III Aura: +10 Ranged Defense to adjacent friendlies.

Ataru Force User
Form IV Aura: +1 Attack for self. +1 Movement to adjacent friendlies.

Shien Force User
Form V Aura: +5 Attack to adjacent friendlies. +5 Ranged Defense to adjacent friendlies.

Djem So Force User
Form V Aura: +5 Attack to adjacent friendlies. +5 Attack to adjacent friendlies versus lightsaber enemies.

Niman Force User
Form VI Aura: +1 Attack for self. -5 Defense to adjacent enemies. +5 Ranged Defense to adjacent friendlies.

Thank You
Special thanks to the Modding Community in the Discord-based Modding Helpline and of course Disney who owns Star Wars.
8 Comments
Darth Revan 25 Nov, 2024 @ 10:46am 
commenting here because can't respond on the main collection.

Revan (light side) doesn't spawn with any units
Starzyk 17 Oct, 2024 @ 11:36pm 
Hey! I write here, because the main mod doesn't have a discussion page. The mod where are the leaders of civs, is awesome. However, i found some issues.
1. Mandalorian Builders and settelers can attack, but can't recieve damage. The only way I could attack them, and actually making damage, was with the city defense strike.
2. When I created an fleet or an armada of sea speeders, I couldn't move on ocean tiles, just on coastal tiles. I don't know if it happens because of the venetian arsenal wonder, or if it is a bug of the mod.
3. The Jedi Temple tag appears as a kind of programming language, Instead of just "Jedi Temple".
4. I didn't know how to build the improvement building for the "Tin gas (Don't remember the name, but is the one you unlock with oil)". Because, I couldn't build it with the padawan entity. The only way I found was with the Jedi Knight, building a fortification on top of it.
Aside of the minor issues, the mod is still great.
Nahueformaline 10 Sep, 2024 @ 2:35am 
For some reason the barbarians at the beginning have the jedi. (I have many mods) I don't know if it's a bug of the mod or a mod that bugs it.
Nahueformaline 9 Sep, 2024 @ 9:53pm 
Good mod :D. More Units and resources! More Star Wars In Civilization VI :steamhappy:
Gilgameskills 22 Apr, 2024 @ 6:10pm 
wheres Juyo?
DavidBurnsideZF 18 Mar, 2024 @ 1:33pm 
Does any of your Star Wars mods have units treated as Warrior Monks or with Warrior Monk promotions?
R3v3r3ndGizmo 24 Jan, 2024 @ 9:25am 
ok now i wanna see han solo as a leader or legend
Heavyarms55 3 Dec, 2023 @ 12:45pm 
This was fun to play with but the fact that they're all unlocked right at the start of the game means they spawn for Barbarians in the ancient era, which is horrible to deal with, and then late game they feel very weak relative to late game units.

It would be more fun if they were unlocked as you progress or got stronger based on era.