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将宠物设置为不参战,若对手有宠物,也会导致无法载入。
at Spine.RGBATimeline.Apply (Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList`1[T] firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction) [0x00000] in <42105ccbe5ee427cb513aaa18749276d>:0
at Spine.AnimationState.Apply (Spine.Skeleton skeleton) [0x00157] in <42105ccbe5ee427cb513aaa18749276d>:0
at Spine.Unity.SkeletonAnimation.ApplyAnimation () [0x0001d] in layerController.DMD<MapPlayerController::Refresh>(MapPlayerController)
例如:PetFightManager为空
NullReferenceException: Object reference not set to an instance of an object
at MaiJiu.MCS.Pet.PetFight.PetFightManager.SetPos () [0x00063] in <d5a4e123e39c4c18b6a4c6f9fdf71f60>:0
無法攻擊 就只能選擇逃跑...
我原本以為是跟別的MOD衝突了 就把不太必要的MOD都砍了
重開新檔測試了好幾次
結果還是這樣...