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A fun idea in concept, but in principle Hekatonkheires would be impossible to balance - a hundred arms gives them 98 more multi-attacks as well as 98 more limbs for dwarves to target in lieu of vital areas like the body and head. Making them as large as the other semi-megas would make them inordinately powerful in-game, while making them smaller would make them too weak for world-gen, where they'd be killed off far too quickly.
Potentially - I don't know too much about early Mesopotamian mythology (the only idea for a creature that comes to mind is the lamassu) but I'll definitely look into it. :)