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(FNAF 4) Lettuce-Boi SpringLocks Pack Release
   
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Model
Tags: SFM
File Size
Posted
Updated
431.220 MB
22 Nov, 2023 @ 1:32pm
22 Nov, 2023 @ 2:30pm
2 Change Notes ( view )

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(FNAF 4) Lettuce-Boi SpringLocks Pack Release

Description
Fredbear by Rickfilms, Springbonnie by lettucebo, endohead by lettuceboi.

at last, after many months, the currently final version of the springlocks are here! this has been a long time coming and N1troSFM / T3rrab1te, the incredible porter behind them hopes you enjoy them greatly!

unsubscribe from the old ports so these new ones work properly:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2942963726
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944571577

2 nose bodygroups for black and brown noses.
2 button bodygroups for which kind you can have, and another 2 for the number of buttons you want on the torso.
5 bowtie bodygroups, including 3 bodygroups for each: normal, ucn, black .
the mask bodygroups are for the snout color, either brighter or the same color as his head.
a banjo / microphone bodygroup and bone.
a bodygroup for eyelashes for the springbonnie
multiple eye color bodygroups for both.
fredbear has brown, blue
springbonnie has green , yellow and blue.
both have endo and phantom eyes.
2 eyeglow bodygroups, big and small.
it also features an endo head, which is probably very useful.
openable stomachs
feet bodygroups
vests
and 17 skins on both of them!

If your SFM Crashes when you try to subscribe to it, heres a drive link of it: https://drive.google.com/file/d/1N33UwN25QWEOgm2IZg5P_Mx9HPwG5QJt/view?usp=sharing

rules:
1. dont claim the port as yours, credit T3RRAB1TE
2.Gmod ports are allowed but keep them private
3. No NSFW

Includes:
tb\Springlocks\lettuce-boi\fredbearv4.mdl
tb\Springlocks\lettuce-boi\springbonniev8.mdl
Popular Discussions View All (1)
5
29 Dec, 2023 @ 12:56pm
Artwork
Matthew Datthew
25 Comments
△ ARI △ 5 Apr @ 1:20pm 
THANK DETONA
𖣂_Detona_𖣂 3 Apr @ 3:02pm 
hey so for anyone wondering how to fix the glowing endo on the model add override materials right click the model and go to show in element viewer, open game model, open materials go the the endo_1 and endo_2 and add a string attribute, then put $envmap on both endo_1 and endo_2, this will short term fix the issue on how to stop it from glowing in the dark, ill have to try remember how to do the permanent fix for it even though i have the permanent fix. Hope this helps!
ThomasMHAFan123 22 Feb, 2024 @ 7:35am 
Is there a withered version?
△ ARI △ 7 Dec, 2023 @ 12:02pm 
tysm
Matthew Datthew  [author] 6 Dec, 2023 @ 6:34pm 
@Skin_Stealer here are the old ports, unsubscribe from them and then resubscribe to the new ones on this page.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2942963726
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944571577
△ ARI △ 6 Dec, 2023 @ 7:52am 
sure
Matthew Datthew  [author] 5 Dec, 2023 @ 2:31pm 
@Skin_Stealer re subscribe to this download and let it override the old versions of the model that you're subscribed to currently. if you want i can link the old ones so you can unsubscribe from them.
△ ARI △ 5 Dec, 2023 @ 11:52am 
when i move the mask, the eyekuds and eyes doesn't move with the mask
Matthew Datthew  [author] 3 Dec, 2023 @ 4:24pm 
@Skin_Stealer does your version of the port have eyelids that stay on the endohead when you move the mask ? Random question but I’m wondering if you’re using the old version somehow instead of the new .
△ ARI △ 3 Dec, 2023 @ 8:59am 
i have all toggles expect vest, i don'tr understand