RimWorld

RimWorld

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Mod, 1.4, 1.5, 1.6
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1.114 MB
22 Nov, 2023 @ 4:39pm
13 Jul @ 3:32pm
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Description
Adds tox variants of several vanilla plants, which can be grown in polluted terrain.

Have you ever been annoyed that you can't farm any useful plants such as cotton or tinctoria in the polluted wasteland you've created or chosen to live in? Well now you can! Thanks to the magic of genetic engineering, now you can grow any number of plants in your toxic wasteland!


This mod adds the following plant types, which can only be grown in polluted terrain:

Toxhops - In case you want some beer to numb yourself to the toxic fumes

Toxleaf - If the beer doesn't cut it. Or you're a bunch of high-life wasters.

Toxicotton - So you don't have to wear only mushrooms

Toxroot - Just because you live in a garbage dump doesn't mean you don't need medical care

Toxtoria - In case you want to dye your fallout bunker purple.

Toxifungus (Requires Ideology) - For your undergrounder waster colony

All tox plant variants are worse than their non-polluted cousins, with worse yields or longer growing times (That's what you get for eating garbage, I guess). However, they also don't care much about the environment they're grown in, so don't worry about the fertility. They produce the same products as their vanilla variants, so you don't have to track "toxic cloth" as opposed to just cloth.

Tox plant variants are locked behind the "Toxic Plant Adaptation" tech.


Includes a patch for Vanilla Brewing Expanded that will let you grow tox variants of coffee and tobacco as well, just in case you have some coffee drinkers or smoking addicts around.

If you want a tox variant of a plant from some other mod, let me know and I might add a patch for it. I probably won't do this for random variations that don't produce something potentially critical (e.g. tox-corn or tox-rice or other random foods) but if it produces some critical product for a mod I'll consider it.
Popular Discussions View All (1)
0
8 Sep, 2024 @ 2:46pm
russian
tzverg
27 Comments
Flesh Forge 14 Jul @ 8:40am 
are these plants available to be planted in an asteroid map?
Kierannkkt (Heavy)  [author] 13 Jul @ 3:18pm 
I've updated to 1.6. As far as I know, nothing changed in 1.6 that should break anything but let me know if any issues show up.
gunns22 13 Jul @ 7:40am 
@Kierannkkt (Heavy)

Any plans for a 1.6 update?
crawlers 22 Sep, 2024 @ 9:47am 
Can you add toxic variants of rimworld of magic plants?
tzverg 8 Sep, 2024 @ 2:47pm 
countrygirl86 4 Sep, 2024 @ 7:12am 
All plants, outdoors, in a temperate climate that never freezes (year round growing season). I do think i figured it out. I had toxifier generators that overlapped the growing zones. Every time the pollution spread, i had some plants rot.. it think the game considered the pollution levels to be 'changing' even though the plant zone was already fully polluted. i got rid of the generators and they're now growing to maturity.
Kierannkkt (Heavy)  [author] 20 Aug, 2024 @ 11:12am 
@countrygirl86 is this happening with all the plant types or just some of them?

What conditions are the plants planted in other than pollution? (e.g. what biome are you in, are they outdoors or hydroponics, etc.)

AFAIK plant rotting is usually caused by the plants reaching their lifespan limit before they manage to fully grow due to intermittent conditions for their growth like temperature.
countrygirl86 20 Aug, 2024 @ 3:50am 
I've been having issues with plants rotting when they reach about 50% or so growth. I get a message "(name of plant) has died by rotting". I haven't had a single harvest, they all rot before maturity. The grow area is completely red in pollution overlay.
pig in a pumpkin 7 Jun, 2024 @ 7:18pm 
love the mod btw
pig in a pumpkin 7 Jun, 2024 @ 7:18pm 
could we get some toxic variations of the mushrooms from vanilla expanded mushrooms
and maybe a toxic adapted flower for plantpots?