Victoria 3

Victoria 3

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The OGAS - Your build advisor
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File Size
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3.948 MB
23 Nov, 2023 @ 7:03am
10 Jul @ 9:00am
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The OGAS - Your build advisor

In 2 collections by 苍尼玛@CangNiMa
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Description
The computer is a great invention!
Now you can bring all building and production methods under fully electronic automated control, allowing them to evaluate the advantages and disadvantages of various production methods on their own to achieve the most stable market balance!



You will be able to:


Let buildings upgrade production methods on their own, if new production method has more profit. For the construction sector, means unit price of construction power.

Let the building adjust the automated production methods line to the local workforce and unemployment rate. Automated production methods can be increased to reduce workforce requirements, or decreased to generate jobs.

Modifications and additions have been made to many of the vanilla auto-expand rule, including construct sector, universities, harbors, and other buildings.
You can also expand the most profitable buildings in the country directly by ranking them in terms of profit.

Any of the automatic expansion methods, either vanilla or provided by this mod, can be customized by you with several additional features: absorbing unemployment, eliminating subsistence, prioritizing construction power, only incorporated.
Also you can define the Building Types you need to expand, and expand amonut each time.




Now leave everything to the market, AFK and enjoy the fully automated market economy that digitized OGAS brings you!


Detailed Description:

Base Expansion Rules(vanilla auto expand):
All buildings will only expand when they are full, each building will only be built once.

Profit Priority Rule(vanilla auto expand):
Builds will only be build when profits are positive, or when subsidies are available. Notes! Universities, construction departments, and harbor buildings will ignore this rule.

Market Operation Rule(vanilla auto expand):
Railroads and ports will expand when there is insufficient infrastructure.


A new PM helper has been added to the journal entry, which allows you to enable the following features, all of which can be switched on and off at any time:

PM Upgrade:
Based on local prices, upgrades the production method if the advanced production method is more profitable than the current one.

Labor Balance:
Upgrade the production method, if there is no employee in state. And, it is also possible to downgrade the production method, if the unemployment rate in the state > 10%.

You can define the frequence and times.


New to the journal entries is the Construction Manager, which allows you to enable the following features, all of which can be switched on and off at any time:

+1 Optimal Profit Building:
Find the most profitable building in the country and upgrade it.

Automatic Optimum Profit Buildings:
Find the most profitable building in the country, then try to fill construction queue. This feature will be available after the vanilla Auto Expand.

+1 Optimal Construction Sector:
Finds the best place to build a construction sector according to current technology.

Automatic +1 Optimal Construction Sector:
Finds the best place to build a construction sector according to current technology, then try to fill construction queue. This feature will be available after the vanilla Auto Expand.

Custom construct configuration:
You can prohibit OGAS in state with negative construction power.
You can have OGAS only build in state with unemployed/self-sufficient.
You can have OGAS only build in incorporated state.
You can specify the building type built by OGAS.

Warning: This MOD will only use the vanilla recipe and does not support other MOD buildings. If you use a MOD that modifies the vanilla data, this MOD will still calculate according to the vanilla recipe. If the data does not match your expectations, this MOD will not responsible.
Popular Discussions View All (1)
0
9 May, 2024 @ 1:30am
[+1 最高利润建筑]不建造任何东西的原因
事不过三兄ToumanRin
427 Comments
Monody_. 7 hours ago 
试了好久才发现和EF冲突
17353208920 28 Jul @ 7:14pm 
跟e&f冲突
METEOR 28 Jul @ 6:46am 
大佬,能不能出个ef版的。现在有冲突直接闪退
JucheDonut22 26 Jul @ 6:28pm 
nice mod!
starkeeper 22 Jul @ 4:20pm 
很厉害,但似乎经常存在一个问题:哪怕调整了权重,哪怕紧缺商品拥有更高的利润,但也会一直制造过剩的而非紧缺的商品
ACHF 21 Jul @ 5:53am 
太伟大了苍老师,你就是新一代诺贝尔经济学奖得主-v3经济学派创始人:steamhappy::steamhappy:
Hydragon 15 Jul @ 7:27pm 
感谢大佬,有没有这个简直两个游戏
3481571240 14 Jul @ 5:54am 
感谢大佬工作,我用1.9版本玩确实不太聪明,希望尽快完善。有时会建造过剩的产品,而不去建造紧缺的,我想要让他自动实现市场的均衡,目前来看还差一些。另外希望提升拓展能力,我会加入一些新建筑的mod,希望可以适配一下,可以自动检测所有建筑的数据并根据利益最大化的原则建造。最后,再次感谢大佬的贡献
love 12 Jul @ 10:08pm 
OGAS大大简化了V3的操作量,我愿称之为最伟大的mod
AUCF 12 Jul @ 8:11pm 
伟大的mod