Cortex Command

Cortex Command

262 ratings
Map Pack 3 by Gotcha!
   
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File Size
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5.699 MB
2 Sep, 2014 @ 5:55pm
3 Sep, 2014 @ 6:20pm
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Map Pack 3 by Gotcha!

Description
NOT MY MOD - REQUIRES SOME EXTRACTING
This map pack was made and uploaded by Gotcha! who is no longer (to my understanding) an active modder. I am uploading this because more people should have access to such an amazing collection of maps, and because the original only had them implementead in generic gameplay. I've gone ahead and adapted all 33 of these maps for either Bunker Breach or Brain vs Brain depending on how many players the map is designed for. There are 21 maps for Bunker Breach, and 12 maps for Brain vs Brain.

INSTRUCTIONS FOR PLAYING
I have added screenshots of myself stepping through this entire process, they are the last attached photos above.
First step is to subscribe to this mod, then run Cortex Command, as this will prompt it to download all necessary files. Exit Cortex Command as soon as it's started, you now have the necessary files.
Go to your Steam Library, right click on Cortex Command and select 'properties' at the bottom. Select the tab with the heading 'Local Files' and click 'Browse Local Files'. See Step 1. Open up Map Pack 3.rte and you should see an Index.ini file, a PREVIEW.jpg file, and a whole bunch of folders. Select all of the folders, then cut and paste them to your main CC alongside all the other .rte folders. See steps 2 & 3.
PLEASE DO NOT STOP THERE
Navigate to Base.rte/Scenes.ini and add this line: IncludeFile = Maps - Objects/Index.ini
You can simply paste that line at the very bottom of Scenes.ini. See steps 4 & 5.
WITHOUT THAT LINE YOU WILL GET ERRORS

FAQ
Q: I loved using those maps as quick bases for Skirmish Defense and don't want them adapted for Bunker Breach.
A: I'm not surprised, they make good pre-made bases. If you want that simply discard this download and download it from the original forum post instead, those are what your looking for. I adapted those maps for Bunker Breach because they were already available as Skirmish Defense maps before, figured they could serve another purpose now. Not only that but there are generally more Skirsmish Defense maps available than Bunker Breach maps.

Q: WHAT HAVE YOU DONE TO THE MARIO MAP
A: I was thinking it'd be cool to be able to have this map non-looping so as to fight your way across similar to how the level would naturally progress in the original game from which it's taken. Normally that would just mean setting x wrapping to 0 or whatever, but unfortunately the background is almost entirely one texture. Needless to say I tried that and it would've required a lot more work than putting in a single map divider. If you dislike that simply open up the Scene Editor, remove the offending pieces, and save the changes. I could've moved the whole background tile over perhaps, but that was the last map I adapted for Bunker Breach after about 10 hours of adding area boxes to all of the maps and I really coudn't be bothered at that point to put the extra effort into it. Maybe eventually.

Q: The enemy has started shooting at their doors, why is this? AKA My units have started shooting my doors, why is this?
A: I've done my best to root out all of the doors placed within a base that is flagged as being the opposite team (that is, team 2 doors in the team 1 base) but it's mostly trial and error. I did my darndest to replace all doors that needed team adjustment but I may have missed one or two. Please let me know which maps this occurs on (if it does) and where approximately they are.

Q: You've made changes to the Workshop Mod but my game doesn't reflect the changes, why is this?
A: Unfortunately the most expedient way by far is for me to upload this mod in it's current file arrangement state that requires some work to extract, but unfortunately won't reflect ongoing changes as the only thing that will update is the Individual .rte folders within Map Pack 3.rte I plan on looking into the feasability or difficulty of compiling all of these maps into a single .rte but the challenges may be significant. I figured people would prefer to have this option out as soon as possible, with the hope of a better file system in the future. That being said if anyone wants to help with this, give tips on how best to go about that, or set it all up please let me know! I've done some basic file moving but it doesn't always go that well, and I fear I may not be the most skilled at the task. That being said I'll sure give it a go.
260 Comments
~WiFiCatGirl~ 27 Feb, 2021 @ 1:46am 
This is really cool mod but are there any more wooden things you can build?
Alpha-Q 17 Feb, 2021 @ 11:59am 
@-=Clonetrooperz48=- Could always open up map editor and save it as an empty map.
Iolkan - 'Clone' 8 Feb, 2021 @ 5:32pm 
I Think this would be Better if there was Variants of these Maps without Pre-made Bunkers, For those who like to build their own.
Alpha-Q 21 Oct, 2020 @ 5:21am 
@PaladinPv You didn't read the description
PaladinPv 20 Oct, 2020 @ 4:42pm 
---------------------------
RTE Aborted! (x_x)
---------------------------
Could not understand Preset type! Error happened in Base.rte/Index.ini at line 13!

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------

Alpha-Q 19 Jan, 2020 @ 3:23am 
I am an idiot and did not read the discription.

Guess you can release the fingerbiting raccoons now.
Alpha-Q 19 Jan, 2020 @ 3:13am 
Each of the files (I assumed I had to unpack each .rte file like in the original) seems to crash the game at scenes.ini, I assume its broken? I remember I was able to get it working in the past but forget the method I used, If anyone still knows would you be so kind as to remind me? :)
Jeff591 21 Apr, 2019 @ 10:23pm 
Is it safe to unsub from this after installing it?
Tank Commander 15 Feb, 2019 @ 2:50pm 
@KVP21 You are supposed to delete the map pack after extracting everything
NeatVisor 6 Nov, 2018 @ 4:28pm 
I am Very confused on copy and pasteing to your main CC