Divinity: Original Sin 2

Divinity: Original Sin 2

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Elemental Dives by Galga
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
25.589 KB
25 Nov, 2023 @ 11:39pm
26 Nov, 2023 @ 12:45am
3 Change Notes ( view )

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Elemental Dives by Galga

Description
Have you ever run a somewhat oddly themed build, but there weren't any mobility skills that fit what you were going for?

Well, you might or might not be in luck, then.
This mod adds four new jump skills to the game.

They interact with surfaces near your landing point, and require investments in a martial and an elemental ability each.

To learn these skills, you must find hidden dull gems that have been placed throughout the game. One of each skill gem can be found in acts 2, 3 and 4. To find them, check locations that somewhat fit their respective element. Have fun on your treasure hunt!



Eclectic Dive:

Leap to the selected destination. Clear any surfaces and clouds where you land, but not before being affected by them. Then, Electrify susceptible surfaces around you.

Requires: 2 Scoundrel & 2 Aerothurge


Frostfall Leap:

Leap to the selected destination. Clear any surfaces and clouds where you land, but not before being affected by them. Then, Freeze and Douse susceptible surfaces around you.

Requires: 2 Warfare & 2 Hydrosophist


Toxic Approach:

Leap to the selected destination. Clear any surfaces and clouds where you land, but not before being affected by them. Then, turn water and blood surfaces around you into poison.

Requires: 2 Huntsman & 2 Geomancer


Shifting Heat:

Leap to the selected destination. Clear any surfaces and clouds where you land, but not before being affected by them. Then, Ignite susceptible surfaces around you.

Requires: 2 Summoning & 2 Pyrokinetic
6 Comments
AarkNoa 8 Dec, 2023 @ 9:29am 
I'll be looking into that then & thx for the quick reply :dos2skull:
Galgamos Snowpaw  [author] 8 Dec, 2023 @ 8:02am 
@AarkNoa
Heyo! I kinda made this mod, because someone asked if I could, and I liked the idea. There are no current plans to iterate on it, but I've been writing down notes when they came up.
Right now, I'm busy with a noteworthy change to the "Epitomes of Conflict", though I might come back to this one later on. :)
AarkNoa 7 Dec, 2023 @ 2:12pm 
I like the idea, but I wonder, are there going to be earth & blood equivalents too, or are you going to keep it at 4?
Mida 3 Dec, 2023 @ 2:28pm 
from level 4 you already got jumps, and from level 1 you can die and be ressurected with the scroll at any place you want even highgrounds or behind gates for fort joy skips, you are just making extra steps,fort joy is the place most players played the most,no problem in rushing it and making it more interesting.
Galgamos Snowpaw  [author] 26 Nov, 2023 @ 10:32pm 
@Mida
Heyo!

I deliberately decided to not place them in act 1, as a lot of mobility skills are locked away until lvl 9 in the vanilla game. I tend to mod in a Vanilla+ style, so I probably won't do that. :)

That said, nothing is stopping you from making your own add-on mod to place them there! Just install the Divinity Engine 2 editor, create your own project, load my mod as a dependency, and place the gems where you want them. Then, load your own project after mine. :D

You can find them in the root template manager by sorting for objects (right-click the barrel icon), and searching for "dive". Click and hold the name in the root template manager, then drag it into the "Eyes of a Child" window, where you can place as many of the dragged item as you like. Repeat for the other gems you want. :)
Mida 26 Nov, 2023 @ 3:50pm 
good,now make the books spawn in tutorial ship or in the beach at the start