Thinking with Time Machine

Thinking with Time Machine

53 ratings
No Elements
   
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6.759 MB
3 Sep, 2014 @ 6:11pm
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No Elements

Description
I decided my first map to be a momentum test. It's easy-medium and it has no test elements like lasors, gels, bridges or tractor beams. not even cubes or buttons.
10 Comments
lakefishHAXX 30 Mar, 2015 @ 3:35pm 
i could not get through the second chamber, i'm not sure why the recording-me cant override current-me portals, but that made it impossible.
Daoud Baba 8 Feb, 2015 @ 4:55am 
Nice one ! The exit room gave me the most trouble cause i would absolutly make my exit in 2 records, then i thought only one was enough and more easier Thumb's up !!
quat 25 Dec, 2014 @ 6:28pm 
At first I was frustrated because I thought I had to infinite fall and then switch portals quickly between me and my recording, but later found out that I was thinking way too hard! Actually I only needed to make one infinite fall during the entire chamber, which I liked.
mood3rd 6 Dec, 2014 @ 6:27pm 
very good.
good use of time machine.
the last chamber had me stop & think :)
then I thought simplify.
after going through the tall fizzler & over to the other side.
I realised, that going through the tall fizzler, was not needed :)

thumbs up.
could you let me know what you think of mine:
killer twin !
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333760794
DrFauli 3 Oct, 2014 @ 1:49pm 
So, nun hab ich auch deine Map gespielt. :)
Es hat Spaß gemacht und ich musste auch nachdenken, super!

Es ist schade, dass die Spiel-Mechaniken den Geist schweben lassen,
er durch Fizzler läuft, ohne Portale zu verlieren und Portale außerdem 90 Grad
gedreht werden, wenn man die Aufnahme abspielt.
Man kann auch keine gesetzten Portale überschreiben, wodurch einige Probleme
entstehen können, die den Spielspaß doch einschränken könnten.


Aber die Map ist echt klasse und für Probleme der Engine kannst du nichts.
Die Puzzle waren gut und haben Spaß gemacht. ;-)

Das Design der Map ist für meinen Geschmack jedoch viel zu schlicht.
PTI Maps sind zwar generell eher uninteressant, aber man kann schon
versuchen durch Details und Licht eine gewisse Stimmung und Optik zu schaffen.
Was mir gefallen hat, war die Größe der Räume, jedoch solltest du noch mit etwas
mehr Licht arbeiten und vielleicht noch etwas "Deko" hinzufügen.

Puzzle: 9,5/10
Design: 4,0/10
Fun: 7,5/10
TS_Mind_Swept 8 Sep, 2014 @ 2:05pm 
ya i did, i just wish that portals would place the way they're supposed to, someone needs to let the dev's know about it otherwise it may never be fixed. x.x
HeliGungir 8 Sep, 2014 @ 12:21pm 
Clever, very clever. I enjoyed it.
| \_/ ()  [author] 7 Sep, 2014 @ 11:48pm 
Yeah, I'm familiar with both of these bugs, but it's the game's mechanics fault, so I can't fix them. I just hope you liked the map.
TS_Mind_Swept 7 Sep, 2014 @ 7:57pm 
ok so the last part seems broke cause the replay couldn't (or just didn't) hit the first angled pannel, but when it walked through the emansapation grill the portals on the infinity fall stayed and then one moved to the SECOND angeled pannel and i got to the exit. TWTM's PTI is bugged or something. X.X 7/10
Leopardo777 5 Sep, 2014 @ 5:50pm 
very nice!