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Area 2 could have multiple sets of laser raptors that can reasonably be seen in front of intervening cover. Said cover could be just enough to hide the next raptors, or it could work like the final door, and block access until waves of zombies are killed, so the zombies are more than an annoyance and the chasing emperor head is an actual threat.
-level 1: has a checkpoint drought near the start that forces you to walk through an enormous map if you die at all, which is very annoying.
-level 2: no real complaints outside of that speeding wall section that forces you to complete 3 combat sequences and sit through a cutscene every single time you lose to it.
-level 3: the final section with the buttons that summon zombies was slightly confusing, the way enemies are teleported in rather than entering the combat space made me think the enemies were infinite, and I was being punished for doing something wrong rather than progressing correctly.
-level 4: most of these combat encounters are just straight enemy spam, and it becomes tiresome to fight off three waves of enemies in every room. The final combat room is also overly large.