Clone Drone in the Danger Zone

Clone Drone in the Danger Zone

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Project K9 (Chapter 6)
   
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Item Type: Adventure
Tags: 1.6.0.34
File Size
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50.328 MB
27 Nov, 2023 @ 12:19am
19 Jul, 2024 @ 10:08pm
24 Change Notes ( view )

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Project K9 (Chapter 6)

In 1 collection by AROGOK
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Description
Dr. Thomson
|||||||||||||||||: "Colleague attention. I have just received an announcement that the K9 project has been finalized. Management is asking us to move on to a new phase of research. And the question has also arisen: What about those subjects that we haven't had a chance to put into the robotic body yet?"

[[Stop dwelling on your thoughts. I'll help you. There's a loophole in your mind that will allow you to get outside it. I'll be waiting for you there, outside your memories. I'll see you later. ;3]] - @r()9O|<
21 Comments
AROGOK  [author] 27 Jul @ 12:17am 
Try playing BFC (my next project). It has fixed the errors you mentioned (still the vast majority)
Crilly 27 Jul @ 12:00am 
Area 1's issue is just enemy spam, there could either be less enemies or it could be the same amount of enemies broken into multiple waves, the bjetpack wave at the end of that segment works that way, and it is fine.

Area 2 could have multiple sets of laser raptors that can reasonably be seen in front of intervening cover. Said cover could be just enough to hide the next raptors, or it could work like the final door, and block access until waves of zombies are killed, so the zombies are more than an annoyance and the chasing emperor head is an actual threat.
AROGOK  [author] 26 Jul @ 7:30pm 
I wanted to make the last level the most intense of all, but maybe I overdid it a bit
Crilly 26 Jul @ 9:05am 
having a million upgrades doesn't change how you play level 6, you still cannot engage with the main mass of enemies without abusing friendly fire for 5 minutes beforehand in the first area, and you still get instakilled at the edge of the game's render limit constantly in the second area.
AROGOK  [author] 25 Jul @ 7:51pm 
You play in hard mode by default. If you go to the backroom, you can find a function there that will make it easier for you (I repeat what I wrote earlier).
Crilly 25 Jul @ 11:47am 
-level 6: The first section has similar issues to level 4, there are so many enemies active that engaging straight up is impossible and you are forced to do the "danger zone shuffle" and endlessly run in a loop until enough of them die to friendly fire. There are no checkpoints between waves either. The second section is more annoying than actually hard, my first attempt ended immediately because the laserraptors were nearly impossible to see. After that, it was just trial and error until the raptors eventually died, then it was easy. The boss rush at the end is fine, though the enemies that get spawned with the bosses are usually a bigger problem than the bosses themselves.
Crilly 25 Jul @ 11:47am 
-level 5: this level is too big, and it would be bad to play without buying jetpack. The final spider boss isn't too bad, but there is a lot of waiting. The boss using a slam attack at the wrong time is an instant loss against the zombies that are spammed. The slam would be less annoying if it affected the zombies too.
Crilly 25 Jul @ 11:46am 
I do think that overall, this adventure was good, though I'm annoyed by a few things in it:

-level 1: has a checkpoint drought near the start that forces you to walk through an enormous map if you die at all, which is very annoying.

-level 2: no real complaints outside of that speeding wall section that forces you to complete 3 combat sequences and sit through a cutscene every single time you lose to it.

-level 3: the final section with the buttons that summon zombies was slightly confusing, the way enemies are teleported in rather than entering the combat space made me think the enemies were infinite, and I was being punished for doing something wrong rather than progressing correctly.

-level 4: most of these combat encounters are just straight enemy spam, and it becomes tiresome to fight off three waves of enemies in every room. The final combat room is also overly large.
AROGOK  [author] 1 Jun, 2024 @ 9:12am 
The secret room in the lobby now has a separate area where you can change the difficulty of the adventure to easy (you'll get 30 extra upgrade points)
AROGOK  [author] 23 May, 2024 @ 8:29am 
I don't pretend that anyone will love this series of adventures, because I was already disappointed in it after the creation of the 4th chapter, but I had to bring the story to the end