X Rebirth

X Rebirth

101 ratings
Faster Ships
   
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29.537 KB
4 Sep, 2014 @ 2:59pm
11 Dec, 2014 @ 5:43pm
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Faster Ships

Description
Version 1.3
- Compatibility for Teladi ships

Version 1.2
- Faster speeds for medium freighters

Version 1.0 Faster ships Mod

I have increased the speed of all capital ships in the game. This includes all military and freighter type ships.

I have also increased the speed of all medium freighters/miners.

The turning rate of ships was only slightly increased (let me know if any are turning way too fast)

Forward thrust was increased quite a bit (freighters/miners/cv are traveling somewhere in the range of 120 to 150km)

Balors are decently fast now and ships like the Arawn are faster (but still slow compared to other ships. I think balor somewhere around 190km and the Arawn is like 100km)

Version 1.1 Faster ships Mod
Small decrease in turning for Xenon Capital ships (should be better now)
51 Comments
TTYTT123 1 Apr, 2017 @ 4:04am 
The speed of the medium ship did not increase
Browser_ice 26 Mar, 2017 @ 11:18am 
Noticed a bunch of errors in the debug log.

They are of the format :

[General] 74770.71 ======================================
[] 74770.71 Cannot match path '//acceleration[@forward='16']' in patch file 'extensions\fasterships\assets\props\enginesystems\macros\engine_size_s_04_macro'. Skipping node.

same for size 04, 03, 02, 07, 06 and 01
kelmenwong 14 Jul, 2015 @ 6:19am 
hi, suggest improve the drone speed as well, especially the cargo drone

if i want to this myself, do u know what below value for the cargo done?
- assets/props/EngineSystems/macros/engine*
Conbadicus 26 Mar, 2015 @ 1:31am 
Unless the game decides whether or not it takes highways based on distance vs speed...
keriv136  [author] 25 Mar, 2015 @ 6:13pm 
This mod only changes the speed of engines for ships so it is fully compatible with all versions of X. This mod does not make ships ignore highways or anything else.
даблдубащитбл 24 Mar, 2015 @ 10:59am 
Hello, this mod is compatible with 3.5+ ? :)
Conbadicus 19 Mar, 2015 @ 7:35am 
Is it possible that this mod is making ships ignore highways and try to cut across empty space?
NonameFTW 18 Dec, 2014 @ 11:23am 
I instantly subscriibed to this. Egosoft can fix the game all they want if the capital ships take ages to build your station. If it was me I would balance speed through acceleration not max speed. So capital ships can also fly quite fast but they take ages to get to that speed and they turn slow. Thats even more realistic I think.

I really hope this mod will fix one of the biggest flaws in the game. Not having to wait two hours or more to get the ressources for your station with mulitiple ships and mass amount of cash. Always having to resort to a savegame editor is not the way this game should be played.
keriv136  [author] 13 Dec, 2014 @ 7:21am 
I dont think that is because of my mod. I do not change anything with boosting or attacking.
Brian 12 Dec, 2014 @ 10:43am 
Great mod man thanks for the update on the teladi ships. Those guys were too slow! I've noticed some odd occurences though. It doesn't happen very often, but sometimes if you tell a ship to engage a target while it's currently boosting into the zone, it will change its course and barrel directly into the enemy ship, knocking the enemy ship flying out of the zone... It's pretty hilarious to watch, but a tad inconvenient when the enemy ship is an assasination target lol.