Sid Meier's Civilization V

Sid Meier's Civilization V

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Hundred Years War: Once More unto the Breach! (1415-1453 AD)
   
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12.631 MB
29 Nov, 2023 @ 6:47am
29 Nov, 2023 @ 9:54am
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Hundred Years War: Once More unto the Breach! (1415-1453 AD)

Description
“Oh, for a muse of fire. that would ascend the brightest heaven of invention…

A kingdom for a stage, princes to act, and monarchs to behold the swelling scene.

Then should the warlike Harry, like himself, assume the port of Mars, and at his heels, leashed in like hounds, should famine, sword and fire crouch for employment.

But pardon, gentles all, the flat, unraised spirits, that have dared on this unworthy scaffold, to bring forth so great an object. Can this humble monitor hold the vasty fields of France? Or may we cram within this silicone square, the very casques that did affright the air at Agincourt?

Oh, pardon. Let us on your imaginary forces work.

For it is your thoughts that now must deck our kings, carry them here, there, jumping o'er times, turning the accomplishment of many years into an hourglass.

For the which supply, admit me, chorus, to this history, who, prologue-like, your humble patience prod, gently to hear, kindly to judge...

Our mod!”

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Well met again, Friends! "The Hundred Years of War – Once More unto the Breach!" is a scenario depicting the final part of that prolonged, dynastic fight for the crown of France. These wars were fought between the Kingdoms of England and France, along with a various and rotating set of allies.

This mod is an update of an earlier scenario of mine of a similar name. But….

This scenario is DIFFERENT!!!

It fights back!

Most scenarios are simply Civ5 playing its normal 6000 year game plan to win a culture victory, but on a smaller map covering a shorter time-frame. Civs don't act like they're in an existential struggle.

This mod is the first installment of a scenario built around the “MERLIN Scenario Engine.” It is a library of code that provides a great number of changes to Civ5 AI behavior so that AI civs are now focused, well-bonused and very hard to beat.

MERLIN is designed to change core Civ5 behavior so that AI civs become focused on the death-match, fight for survival, focused over a handful of years, not millennia.

To learn more about Merlin, check out the link below.

This scenario contains 5 playable civs, with 16 supporting City States:
Playable Civilizations:
- Kingdom of England
- Kingdom of France
- Duchy of Burgundy
- Duchy of Brittany
- Holy Roman Empire

The Kings of England and France must raise support of the noble families who hold sway over most of France. The main struggle of the times is between these two kingdoms. However, other nations on the border of France could considerably influence the outcome of this struggle. The Burgundians and Bretons will fight strongly to maintain their relative freedom from the French crown. The Empire is always looking for new lands to add to their holdings. The Papal States simply want to survive and maintain the influence of the Holy Church.

Due to the feudal manner in which societies were organized, sovereigns were forced to rely on subordinate nobles to raise armies, collect taxes, and keep the peace. This scenario implements this dynamic by using Fiefdoms (aka City States), which must be influenced, bullied, or even conquered, in order to get them to comply with royal instruction.

TLDR;
- Five playable civs: England, France, Burgundy, Brittany, and the Holy Roman Empire

- Tri-monthly turns, 1415 - 1453 AD, 150 turns max; Timed and Domination victories only

- Player Civs start in the Medieval Era

- New Units: There are 77 reskinned units, 29 Magnate units, 6 Mercenary units

- New Buildings: Each playable civ has 2 new buildings; there are 10 new buildings available to all civs

- Holy Roman Empire can use “Diplomatic Intrigue,” aka Diplomatic Marriage, to acquire city states

- Most units available earlier on the tech tree than the standard game

- Research takes longer; constructing buildings and units not so much

- Magnates, or super Great Generals, are available to all Civs


Recommended Mods: “Quick Turns” by Krzyzyk, as the AI tends to produce large numbers of units.

Direct Download Link (in case Steam isn't cooperating): https://forums.civfanatics.com/resources/new-scenario-hundred-years-war-1337-1356-ad.31009/

Instructions:
1. Subscribe to this mod
2. Start Civilization V
3. Select "MODS" on the main menu, then accept the EULA
4. Select the Hundred Years War mod on the MODS menu, then click "NEXT"
5. Select "SINGLE PLAYER" then "SET UP GAME"
6. Click on "Map Type" then click "Additional Maps" on the "Select Map Type" menu, then scroll down until you find the "HYW - 1415" map, then select it. If map cannot be found, locate the MOD folder (usually someplace like: user/Document/My Games/Sid Meier's Civilization V/MODS), then navigate to the Hundred Years War folder. Copy 'Hundred Years War – 1415.civ5map' from its folder then paste it in 'Maps' folder of Sid Meier's Civilization V. Restart the game, then repeat steps 3-6
7. Once you find the map, check the "Load Scenario" button in the "Map Type" box
8. In the top area of the "MODDING GAME SETUP" menu, select the civilization you would like to play, then chose the Difficulty and Game Pace you would like to play
9. Press "Start Scenario" then enjoy!

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Links:
Civfanatics collaboration page for this scenario: https://forums.civfanatics.com/threads/the-hundred-years-war-rise-of-the-black-prince-1337-1356-ad-an-sman-merlin-scenario.686289/


Direct download: https://forums.civfanatics.com/resources/new-scenario-hundred-years-war-1415-1453-ad.31028/


For more information about MERLIN: https://forums.civfanatics.com/threads/merlin-scenario-engine-mse.685626/

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Acknowledgements: Apologies in advance - if I've missed someone who should be here, please send me a note and I'll update at once.
Initial thanks to my collaborators – who’ve helped me greatly in collecting artwork, testing, and improving the design of the scenario: Sebastien1976, Canute_1000, and KryptonianEmperor.

Additionally, this mod is completely built around showing off the great unit models of zwei833, nutty, and bernie14. The rest of the mod is built as a stage for these models to trod upon.

As a starter, here's a list of great modders who have helped me get this far: Kael (as the UR modder, the hero who started this all), Le Sage/Antiscamp (the Vanilla MOD that motivated me to build this one!), whoward69 (name it, helped with everything), LeeS (again, across the board help), Gedemon (everything), Nutty (helped with everything), thecrazyscotsman (units/buildings/making mods that made me like the game in the first place), PawelS (Overall solid advice, constantly providing assistance), JFD (across the board help, artwork, civ kickstarters), janboruta (fantastic artwork), Troffelshriek/Endlessbug (general assistance), Meziane (France kick start), Hiram (various civ kick starts), Pouakai / MS / TheTopCat84 (various civ kick starts), Danrell / bernie14 / zwei833 / wolfdog / Deliverator / Jaythekiller / Nomad_or_What / ispanets / Murphy613 / Civitar / XarsusKwadjh (units), Delnar_Eriske (Artificial Unintelligence/AI improvements), Iceco (city state improvements), Hinin (French unit name improvements), Zappara (general guidance), lasmal (playtesting/game design), juliendesprairies (French improvements).


4 Comments
S-Man  [author] 2 Dec, 2023 @ 7:33am 
Hey, @nicovllejos! Yes, this is the final phase of the HYW.

Jeanne d'Arc actually makes an appearance in this mod - as a French Magnate.

I'm working on improving my "scenario management engine" - a library of code to make creation of scenarios easier. Scenarios that actually fight an existential war, and not act like a civ going from the stone age to the starts in 6k years.

You can join us on discord as we navigate our way forward. Currently working on the Second Punic Wars scenario...

https://discord.com/channels/361641784696373248/783755251088883722
nicovallejos 1 Dec, 2023 @ 9:39pm 
So that's must be the last part of the Hundred Years' War. I think this might have something to deal with Joan of Arc, a French heroine and nowadays a saint who turned the tide of war in favor of the Valois.

Regarding 1453, I think this is the end of the Medieval Era, though the fact the Renaissance Era is already in full swing. Also regarding that said year, this is also the year the Byzantine Empire fell to the Ottomans, so thus, there might be a scenario that deals with the conquest of the Byzantines by the Ottoman Empire...
S-Man  [author] 1 Dec, 2023 @ 6:27pm 
Thanks - I love that model! Will have to do some research on converting it to Civ5, but I think it can be done.

Appreciate the tip!
matsuda3000 30 Nov, 2023 @ 5:17am 
Hello,

I am Matsuda on CIvfanatics. I just wanted to offer this unit I made to you if you wish to use it in your mod. :)

https://forums.civfanatics.com/resources/pot-de-fer.28249/