Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, making a lot of smaller plots instead of massive ones using the Extend Field tool should help with that. Not only will it allow you to manually task more survivors since you can currently only do one per plot, but it'll force them to be more efficient in their planting simply because they have smaller squares to work with.
Unfortunately, as far as I know, there is no way to dictate that the survivor should keep planting in the same tile until it's successful before moving on.
Also, when you think about it, much as in real life, you don't know if a seed is going to germinate or not until you give it some time to sprout. If it doesn't, then you go back and plant new seeds. So in a sense, it's working "realistically", which is what the mod is striving for.
BTW I'm working on changes to Trees, but found a bug. Considering releasing a beta anyway,