Jagged Alliance 3

Jagged Alliance 3

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Rato's ToG Compatibility Patch & Rebalance
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1.536 MB
30 Nov, 2023 @ 3:16pm
22 Feb @ 6:43am
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Rato's ToG Compatibility Patch & Rebalance

In 1 collection by rato
Mods to go with Rato's Gameplay Balance and Overhaul
20 items
Description
(Partial) Compatibility patch for Rato's Gameplay Balance and Overhaul and Tons of Guns


Will balance and patch a number of guns of ToG to work with Rato's Mod.


It is recommended to start a fresh game. Will cause compatibility issues on a already ToG enabled save.


  • NEW - Compatible with Revised Mags II
    Patched weapons will have correct magazines!

    Patched Weapons:

    Rifles:
    • AN 94
    • SKS
    • Papovka
    • Type 56
    • STG44
    • Gewehr 43
    • Groza
    • M1 Garand
    • HK33A2
    • G3A3
    • M70
    • TAR 21
    • RK 95
    • RK 62
    • AR10
    • A91
    • G11
    Precision Rifles:
    • Mosin Carbine
    • VSS Vintorez
    • SSG 69
    • Steyr Scout Elite
    • M76
    • Delisle
    • VSK94

    SMGs:
    • P90
    • Micro Uzi
    • Sten MK2
    • Mac11
    • HK53
    • UMP
    • PP91
    • Vigneron M2

    Pistols:
    • Glock17
    • USP
    • Viking Mp446
    • B93R
    • P 08 Luger
    • M1911

    Machine Guns:
    • RPD
    • PKM
    • HK23E



    Some other changes:
    Changes some components installation logic.
    Papovka Grenade Launcher now blocks the gun from shooting, and appends a grenade to the muzzle


    Also includes new calibers from Zulib

    Works with Random Enemy Weapons: I recommend using the 75% chance of Default Weapon for now.

    Unpatched weapons won't drop and won't appear on Bobby Rays

    Important: If you use DiceMan Adaptative Difficulty, you will need to turn OFF the dynamic equipment option. Or unpatched guns will drop.

    Big thanks to Archimedes, the creator of ToG, and to Wittzard for helping the mod community with a lot of coding stuff



    Version: 1.23-3412
Popular Discussions View All (4)
3
31 Dec, 2024 @ 1:24pm
HK33A2, HK53, TAR-21 bugs
c2crtw
2
21 Jan @ 11:21am
Ammo crafting recipe quirks
c2crtw
2
21 Dec, 2024 @ 6:47am
Winchester 1894 barrel
c2crtw
113 Comments
Monir 2 Jul @ 2:47am 
Thank you for the Revised Mags II compatibility !
Kaos 23 Apr @ 11:07am 
Now no weapons appear in Bobby ray's or GC Milita Shop. What am I doing wrong with the setup or is that how it's supposed to work. No weapons, no ammo, no armor... nothing.
Zowia 30 Mar @ 8:55am 
TOG Shotguns damage need rebalance with Rato.
CAWS damage is 3X39X10 for example.
Mungojerrie 30 Mar @ 5:51am 
Hey, got a question. Does this mod natively support Revised Mags II out of the box or is the mod called "RM2 + ToG additional mags" required for that?
sgtzimm 28 Mar @ 1:01pm 
Also with further testing (after disabling ToG, Revised gear/mags, and all your mods...and then re-enabling them in the order you suggested), the PAP still has an issue:
- the magazine in the modify view points backwards
- you can load/unload the mags, and swap mags, but the inventory view shows "10/0" vs. the "10/10" for the capacity. Moreover, then in the modify view, the mag slot is blank (i.e. the gun looks like the magazine has been removed)

The RK, M70, and as far as I can tell, all other firearms look ok (even the regular SKS ans Type 56)
sgtzimm 26 Mar @ 1:19pm 
@rato - Thanks! your advice for fixing the issue worked like a charm.

Another quick question, if you don't mind: what mags does the AR10 use? I don't see it show up in Bobby Ray's or in the GC-Militia shop?
sgtzimm 26 Mar @ 11:58am 
@rato thanks for the quick reply - haven't had a chance to test your solution, due to being away. However, I will give it a go!
rato  [author] 15 Mar @ 3:54pm 
The RK magazine's bug is related to Revised Mags, but I have a fix. Not sure why its not working there. Try disabling the mods, then re-enabling them again (enabling tog patch after Rev Mags)
sgtzimm 15 Mar @ 10:28am 
Not sure if this is a new bug, or due to Revised Mags II:
- the magazines of the RK95, and PAP rifles are shown facing backwards, in the gun modification 3d view. (i.e. it looks like they were inserted into the gun with the curve pointing towards the trigger)

I am using the ToG, RATO Overhaul, and Revised Mags/Revised Gear II mods
c2crtw 3 Mar @ 10:28am 
Ver. 1.23

The TAR-21's reflex sight has the same issue that you previously fixed in ver. 1.20b.

It shows the following trait: Increases Accuracy for Interrupt attacks by <bonus_cth_interrupt>%