Space Engineers

Space Engineers

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[DFE] Departure from Eden
   
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Type: Mod
File Size
Posted
Updated
1.132 GB
30 Nov, 2023 @ 3:49pm
20 Jul @ 11:33am
25 Change Notes ( view )

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[DFE] Departure from Eden

Description
USE THIS MOD INSTEAD OF EWE IN MOD LIST - ALL [EWE] PLUGINS ARE STILL COMPATIBLE

I have zacrron's blessing to re-upload.

My updated build of Edens Wrath Engineering



Notable Changes

  • Fixed Voxel Texture Problem*
  • Completely De-Coupled from Weapons Core - Weapons Core is no longer a dependency.
  • Added many new Categories to Assembler Tree.
  • G Menu organisation and Vanilla Category suppression.
  • Blueprints *ARE CONTINUALLY and SLOWLY* being added for ALL New DLC Blocks
  • Visual updates like icons for survival kit and elements/and new components.
  • Power Consumption and Weapons balancing.
  • Many small fixes.
  • For full list of changes see Change Notes

FIXED VOXEL TEXTURE PROBLEM

    8 Materials have been removed in order to do so
  • BlueIce - Not contributing any rare resources, limited use in planets.
  • AmberIce - Not contributing any rare resources, limited use in planets.
  • Brine - Not contributing any rare resources, limited use in planets.
  • AmmoniumHydroxide - Not contributing any rare resources, limited planet use, kinda unbalanced hydrogen source (144%).
  • Sulfur - Too many major sources.
  • Realgar - Major source of Sulfur, which has too many sources and a major source of Arsenic which can also be easily obtained from Stone.
  • PurpleIce - Only found on Europa to make one component which has no uses.
  • PinkIce - Only found on Europa to make one component which has no uses.
  • With a few more small adjustments to select voxel materials (see change notes)

Credits and notable contributors:

  • Based off the original mod [EWE] Edens Wrath Engineering
  • Geneticus - A huge inspiration of mine and who started me down the path of what is possible in an ever expanding SE universe. EWE was based off of Gen's original work.
  • zacrron - The mastermind behind Edens Wrath Engineering and truly an amazing human being. I can't explain just how much of zac's time and effort has gone into the EWE project to make it what it is today, so from the bottom of my heart: Thank you for the countless hours of game play I have enjoyed thanks to your work.
  • DrunkenEwok - A great friend and someone who reaches for the stars and motivates me to do the same. Ewok is a python wizard and is responsible for all the balancing done on Ore to Ingot values taken from EWE Beta... and much much more.
  • Igneus Tempus - Ship builder extraordinaire, Beta Tester and someone I can bounce ideas off and get valuable feedback from.
  • 72Tattoo72 - A fellow EWE enthusiast and selfless helper when assistance is needed.
  • Shaostoul - Your creations will live on forever! Thank you for all you've contributed to the Space Engineers community.
  • gwindalmir - One of the most helpful personalities on the Keen Discord channel. I have personally benefited from your help many times so thank you!
  • nukeguard - An absolute legend who has transformed Space Engineers Modding space to a remarkable degree. Nukeguard is responsible for the Chemical Plant, Mass Chemical Plant and Hyperdrive models used in EWE and this mod.
  • Bush full of kittens - PLACEHOLDER (don't click me unless you want to feel warm fuzzy feelings)[www.wimp.com]

Documentation List and Further Readings:


Current issues

  • Most DLC Blocks still are still not using new components yet. (it's on my To-Do list)
  • Still Implementing Econ Prices. Econ Values are still being Balanced and set.
  • Assemblers do not pull components from their outputs.*Unless you use an inventory manager like AIS*
  • Mod is not fully compatible with Colorful Icons - Colorful Icons overrides some icon changes that were made (not game breaking).
  • Radial Menus are not Supported.

Regarding Re-Uploads

  1. If your making a copy for a dedicated multiplayer server and want to make changes please use Mod Adjuster v2 where possible.
  2. If you'd still like to manually make a copy for a dedicated multiplayer server then please keep "Unlisted". When uploading mods to Steam Workshop visibility will be set to "Public" by default. Please "Change Visibility" to "Unlisted".

Regarding Plugins and Plugin creation:

  1. Sponsored Plugins have the "[DFE]" prefix in Titles.
  2. Please don't go making Plugins for DFE without asking. While I can't stop from you from using Mod Adjuster v2 I'd like to have a discussion and provide some guidelines to keep things balanced and organised.

I highly recommend playing with:

  1. Spawn Ship Voyager
Popular Discussions View All (2)
1
17 hours ago
Please tell me about bugs and issues here.
Mysticlynx
0
19 Dec, 2023 @ 10:29pm
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Mysticlynx