RimWorld

RimWorld

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[K4G] PawnKind Extension
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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24.617 MB
30 Nov, 2023 @ 10:33pm
12 Jul @ 2:51pm
5 Change Notes ( view )

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[K4G] PawnKind Extension

In 1 collection by Krazy4Games
Empires of Old
12 items
Description
This mod was commissioned on the RimWorld Mod Market. Thanks to Taranchuk for making it!

Description

PawnKind Extension adds functionality to overwrite CultureDef settings for tattoos, hairstyles, and beards. This grants you extra control over specific PawnKinds without affecting the entire faction.

Step 1. Add this mod as a prerequisite to yours.
Step 2. Copy and paste the included mod extension into your PawnKindDef.
Step 3. Tweak the values to your liking. Additional information on what they do is included.

Credits

Taranchuk - Original source code.
ChatGPT - New code.
qux - Some assistance with creating the new code.
Krazy4Games - Thumbnail.

Thank you to the RimWorld modding community for answering my stupid questions.

RimWorld is owned by Ludeon Studios.

This work is licensed under CC BY-NC-SA 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/

This mod contains some AI generated content.

[discord.gg]
32 Comments
Krazy4Games  [author] 30 Jul @ 3:25pm 
@тетеря, блин This is possible in the vanilla game. Tattoos are handled through tags and cultures. As far as I know, the only way to change the spawn weights is through the culture tags or in game by creating an ideology.

I'm not exactly sure how that particular mod handles it, but I would assume they either assigned their modded tattoos to a custom tag or used one that already spawns. In either case, you should be able to patch it so that they don't spawn as often.
тетеря, блин 30 Jul @ 4:59am 
is it possible for some tattoos or hairstyles to spawn with higher rates for specific factions and with lower rates for others? or maybe overall spawning some of them less? …or maybe if it isn't you know what mod does it? for example, I like details from this mod here and there, but it's too many of them, or I'd love some faction to have more of them:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2890180936

thanks.
watler 29 Jul @ 1:23am 
oh well
Krazy4Games  [author] 28 Jul @ 7:43pm 
@watler I was unable to replicate this issue.
watler 28 Jul @ 3:51pm 
ok i was semi wrong, its the patch in Rim Authority for giving the pirates the kriminul hairstyle. deleting it fixed it for me, ill leave this here for anyone else
watler 28 Jul @ 3:31pm 
i think this prevents the pirate faction (and every faction base after) from generating. removing it and your core mod allows them to generate. Log said something about the pirate pawnkind hair, related to this mod.
Krazy4Games  [author] 21 May @ 2:00pm 
Thanks to @qux for helping me to fix all of the known issues with this mod! Also please note that this mod now includes some AI generated content that was used to improve the original code.
Krazy4Games  [author] 19 May @ 11:19am 
@qux Sure, message me on Discord. My username is krazy4games.
qux 19 May @ 11:03am 
Maybe I fix it but I need more testing I can send you the file if you want see the result.
Krazy4Games  [author] 22 Apr @ 8:48am 
I wish there was a better way to do this but it’s stuck until I figure out how to fix the issue