Left 4 Dead 2

Left 4 Dead 2

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The Demolition Gunners
   
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Game Content: Weapons, Scripts
Game Modes: Single Player, Co-op
File Size
Posted
Updated
164.610 KB
1 Dec, 2023 @ 10:56am
22 Apr, 2024 @ 4:14pm
2 Change Notes ( view )

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The Demolition Gunners

Description
This is just another mod for fun. Have you ever thought about..., "What if I have bullets that really explode?"...? Yeah, you can see that thing here.

This mod makes guns have bullets that can explode. Players can configure which weapons have the explosion ammo & which ones don't via "demolition gunner.txt" cfg file inside "ems" folder, along with the chance of the bullet changing to explosion bullet during shooting. Depending on how players configure the cfg file, this mod can be either OP or not.

Some features that are available in cfg files:
- Explosion Ammo Toggle: This one controls which type of survivor gets the explosion ammo based on the value (players/ bots/ all)
- Weaponname Ammo: Each weapon has its own setting so I wrote this way. This control the chance of the certain gun to get explosion ammo, based on (value * 1%) chance. (Example: "PistolExplosionAmmo 100" makes dual pistols have 100% chance to shoot explosion bullet. "SmgMp5ExplosionAmmo 40" gives mp5 40% chance to trigger explosion bullet on each shot)
- Destructive Shove: This feature makes any zombies that survivors shove explode & controls which type of survivor gets this ability (players/ bots/ all). The explosion deals no damage to the survivor doing the shoving as there's 0.5 second of "Temporary God Mode" after successfully shoving a zombie)

Have fun in destroying zombies to pieces...

Notes:
- The explosion bullet could become "Witch Destroyer", because somehow witch will be destroyed into dust even in one shot (probably I'll add a new feature like "Exclude Witch" later to fix this).
8 Comments
ReIoaded Edition 15 May @ 9:37am 
CooI Thanks you power your WeIcome Gunners :steamhappy::steamthumbsup:
kurochama  [author] 1 Dec, 2023 @ 9:21pm 
@General_Jack , the explosion damage takes only small damage (less than 10 as long as a survivor is not in the center of explosion) like when playing on Easy or Normal, & the explosion range is so small, like only a melee range or less, enough to destroy 2-3 zombies standing close, so it won't be much problem for survivors. But the explosion damage is enough to destroy common infected (they're too fragile to explosion. Even 1 explosion damage could instantly kill them).
Zet_Monster 1 Dec, 2023 @ 9:17pm 
@kurochama
Well I guess this is still a good mod, friendly fire is only the challenge though...
kurochama  [author] 1 Dec, 2023 @ 9:12pm 
@General_Jack , I think mutation mod also works the same way. Unless you host a local server, custom mutations made by people won't work, as only official mutations are registered. This mod is also the same. It works only a server registers this mod or you host a server. I ever had my friend host one of my mods on his server, & that mod worked perfectly even if it's not a mutation mod. & actually it's more flexible this way. Mutation mod can't be used on other modes, while setting this mod this way makes it possible to use on any modes, including mutations.
Zet_Monster 1 Dec, 2023 @ 9:07pm 
Except online though...
kurochama  [author] 1 Dec, 2023 @ 4:58pm 
@General_Jack , why should I make this as a mutation? This can even be used on every mode as long as mod is allowed on that mode. Even you can play any mutation modes with this mode on.
Zet_Monster 1 Dec, 2023 @ 4:55pm 
You should've make this as a Mutation Mod instead...
MACPATO1 1 Dec, 2023 @ 1:33pm 
.:steamthumbsup: