Fraymakers

Fraymakers

35 ratings
Goku
   
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Content Type: Character
File Size
Posted
Updated
16.514 MB
2 Dec, 2023 @ 8:17am
4 Dec, 2023 @ 2:34pm
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Goku

In 1 collection by Whimz
Fraymakers X DragonBall Mod-Pack
6 items
Description
Son-Goku is finally here!!

Goku and his friends have finally arrived in Fraymakers! I have been working on this mod-pack since Fraymakers first launched early access so I am very pleased to see it on the workshop at last! I hope you decide to try him out!

Playstyle

Goku's playstyle is very much focused on stringing together combos to take down his opponents. His down-tilt is useful for sweeping up fighters that are out of range. And up-tilt is a great move for juggling the opponent up for aerial follow-ups. Goku's basic attacks are great for racking up damage and keeping other fighters at bay.

Super-Dash & Kaioken

Goku's range on most of his basic attacks is somewhat short, but he can use his up-special, "Super-Dash", to compensate. This move homes in on the nearest opponent and once it hits, it pops the fighter up allowing for a follow-up attack. Super-Dash can be useful for extending combos or chasing far away fighters. However, if you're looking for something with a bit more of a punch; you can turn this special into a "Kaioken Super-Dash" by pressing the special button again during the move's startup while having at least 2 bars in your Ki-meter. In this variation of the move, rather than popping the opponent up on arrival, Goku will launch the opponent in the direction the control stick is held.

Kamehameha

Another way Goku can deal with long-ranged opponents is with his powerful side-special, the "Kamehameha"! This move requires at least one bar of Ki, and every consecutive bar of Ki after that one will serve to power-up the blast and increase it's range. While it's a very strong attack, the Kamehameha has much start-up so it is best to use it when the enemy is off-guard. This move can also be used in the air and can act as an excellent recovery tool. The aerial version is launched at a diagonal-down angle and the recoil fires Goku in the opposing direction upwards. This can be useful for when the opponent is too far-away for Goku to utilize his up-special.

Spirit-Bomb

Grounded down-special charges Goku's Ki-meter, but the aerial version instead charges his quick "Spirit-Bomb" attack! It takes around 5 whole seconds to charge, and Goku cannot be interrupted during the move for the charge to be successful. This move would be best used when the opponent is occupied with something else, like recovering back to stage or perhaps dealing with your assist. When the Spirit-Bomb is charged, Goku's hand will have an white glow indicating the move is ready to go. To use it, just press down-special again. The Spirit-Bomb itself sucks in any player that touches it and sends them quickly upwards, ending the attack in a great burst of energy!

Super-Saiyan Transformation

Once Goku's Ki-meter reaches full charge, he can use grounded down-special to transform into a Super-Saiyan! In this form, his power and speed is increased. Some of his moves will alter in this form as well, for example: his neutral aerial gains an extra kick at the end of it allowing for quick follow-ups. This Super-Saiyan form also grants Goku 2 extra air-dashes, allowing him to dash in the air 3 times before having to land. While this form is active, the Ki-meter acts as a sort of health meter. When SS-Goku is dealt damage, this meter loses Ki. And if it reaches zero, than Goku reverts back to base-form. The meter slowly recovers overtime so if handled strategically, Goku can stay in this form indefinitely.

Super-Moves

In this Super-Saiyan form, all specials turn into powerful Super-Moves! After using a Super, it will instantly drain the Ki-meter and revert Goku back to base-form, so they should be used wisely. Each of these moves have different behaviors and mechanics, so be sure to explore them all!

Credits/Special Thanks
  • MPadillaTheSpriter (Referenced Color Palette)
  • Vebills (Ki-meter Sprites)
  • AAgus (Kamehameha Sprites)
  • PivotSeq123 (Spirit Bomb Sprites)
  • Omegasuper (Ki-Blast sprites)
  • RCT29 (SSJ3 Sprites)
  • HadesDiosSupremo (SSJ3 Dragon-Fist Sprites)
  • Daeron (Kame House Spritework)
  • Official Fraymakers Discord (Bug-fixing and stuff)
  • neon_nyon (Homing-Code inspiration)
11 Comments
Dayfah 3 Jun, 2024 @ 11:39am 
If you dash off the side of the stage fast he just flies off the map super fast! can you fix it?
Dayfah 20 May, 2024 @ 11:49am 
Character's fire but his dash attack stun is kinda too long
WD_WOZIRD 9 Dec, 2023 @ 4:06pm 
Cool although you can true inf combo with only his forward melee in super saiyan form. Also cool Goku Drip secret taunt.
Gummybearking123 7 Dec, 2023 @ 5:24am 
It is very clear you have been working on this character for a long time. One of the BEST characters in Fraymakers and definitely the best mod pack. No contest.
Azimaon 5 Dec, 2023 @ 3:07pm 
Nice Char! One problem i noticed was that when you dodge on the edge you dodge fully into a ko. Other than that really good. :D
Xarender 5 Dec, 2023 @ 10:57am 
This character is so well down, good job! I really like the trailer as well, it's so professional. :D
Jolyne 3 Dec, 2023 @ 7:51am 
easily my favorite character on the workshop at the moment
Broly 3 Dec, 2023 @ 7:46am 
Very well made!
Aibach 2 Dec, 2023 @ 6:16pm 
Don't get me wrong I love it, but WHY DOES HIS DOWN AIR GO SO FAST 😂
welovehomeschool 2 Dec, 2023 @ 2:41pm 
can you make gotenks next as a playable character
also is his moveset based on muno's goku mod for rivals workshop