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It might be buggy, I haven't tested it since the last config file patch.
Ryzen 9 5950x (16 core, 32 thread processor, each core sits at around 3.7GHz when compiling under full load)
64GB of DDR4 @ 3600 MHz
Early on in the HRCS project, I had a Ryzen 5 3600x (a 6 core 12 thread processor) and 32GB of DDR4 @ 3200, and VRAD compiles took at best twice as long, but I didn't do many comparisons before or after upgrading, but with that processor lots of maps took an hour to compile.
Speaking of resolution, some of the lightmap scale 1 maps have actually caused my computer to run out of RAM when compiling, which was always fun to deal with, watching the pagefile rapidly grow in an attempt to not bluescreen my computer.
This map (d3_c17_06a) actually did not take too long to compile, despite 99% of all surfaces having a lightmap scale of 2 (the second highest resolution, couldn't go any higher on this map due to compile tool/engine limitations), each pass of VRAD.exe (the program that does all the ray tracing for Source Engine maps) took just under 3 minutes, so in total, the final compile took around 6 minutes (since VRAD is run twice for each map, one for standard lighting (LDR) and one for HDR lighting, I also got lucky with this map's geometry and VVIS.exe did a full visibility pass in less than 1 second).