Garry's Mod

Garry's Mod

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RP_USG_HORIZON Content
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Realism
File Size
Posted
Updated
1.993 GB
3 Dec, 2023 @ 9:43am
18 Jun, 2024 @ 11:35am
8 Change Notes ( view )

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RP_USG_HORIZON Content

In 1 collection by John Oakman
RP_USG_HORIZON Half Lambda
44 items
Description
Welcome aboard the USG Horizon, enjoy your stay

Behold, the first exclusive Dead Space themed map made for Roleplaying!

I am very proud to present to all of you, the gmod community, my magnum opus, months of hard work that included modelling, texturing and of course making the map!

In this map you will find First ever exclusive, custom-made dead space models including, all the iconic dead space doors, hologram style props, panels and even a custom made TRAM model!

Description of the 1.3km long spaceship
The map is a spaceship designed like the USG Ishimura found in Dead Space 1.
It is made up of 6 distinct sectors and a tram system that you can use to travel to each sector. YOU tell the tram where to go through an exclusive made interface! But you can also WALK through the entire spaceship!
The sector is separated in 6 sectors in this order:
  • Bridge
  • Crew quarters
  • Medical
  • Terminal
  • Engineering
  • Hydroponics
You will also found scattered around the map the iconic dead space ventilations, animated with sound and rotating blades!
Furthermore, you will find electrical panels that you can interact with to shut down certain lights.
There are custom soundscapes compiled in the map, thanks to the help of Dopey !
Disclaimer: The labels are written in French because I have made this map for my server, and it is french! Do not ask for an english version of all the models, this is an herculean task (nearly 300 textures!) I do not wish to do.

For modders and mappers
You are FREE to use ANY of my content found in this addon.
You are FREE to re-use any of my models I have made for this map.
You are FREE to use the Lua scripts I have written for this map (which controls doors and interfaces).
On the sole condition that you cite my name in your work and don't claim the models or code as your own!

For french people
Souhaitez vous rejoindre le tout premier serveur basé sur l'univers de Dead Space avec un gameplay inspiré de Barotrauma & Space Station 13?
Rejoignez le discord pour en savoir plus : Half Lambda[discord.gg]

Credits
Electronic Arts for the sounds of the doors, the dead space 1 textures and the ventilation model
Dopey for the soundscapes
Black Mesa Source for the particles used throughout the map
13 Comments
wiimeiser 26 Apr @ 8:00pm 
I took another look at the pipe textures, and they're completely different. The official texture has the caps in the bottom left, while the Horizons version has drastically different textures with the caps in the top left and down the left side. It's a night and day comparison. I changed the filenames to replace the "a" with "f", and will see if they break anything on the Horizons map.
WölfKann 2 Jan @ 5:40am 
I'm going to make the English version of the textures now
wiimeiser 19 Nov, 2024 @ 2:51am 
Regarding the pipe issue: It seems that the file path in question is "models/props_pipes/pipesystem01a_skin1" (as well as two other skins) which is used by a series of vanilla HL2 pipe models in the folder "props_pipes". If the texture you're using is from a different source (such as Dead Space) and is a necessary part of the Horizon map, you'll probably have to change the file names.

This seems to be a recurring issue with map resource packs; for example, Chaparral and Watching Paint Dry overwrite the Generator, either replacing the model with a version that has a different UV map, or the texture with one that's mapped different (I don't know which one is the case)
TheUltimateDemon 24 Oct, 2024 @ 5:12pm 
New Development, It somehow fixes this one Pipe Prop Texture Issue i had for YEARS, You think this has something to do with the Other issue? Check my Screenshots to see the Pipe Textures/Model.
John Oakman  [author] 26 Sep, 2024 @ 6:07pm 
Thank you :)
I just don't really know how to fix this if I'm honest
TheUltimateDemon 26 Sep, 2024 @ 4:50pm 
@ John Oakman

Did you get my comment? I Gave You, The Link.
John Oakman  [author] 16 Sep, 2024 @ 12:48am 
put a link?
TheUltimateDemon 15 Sep, 2024 @ 1:47pm 
Well how do i upload pictures via comments?
John Oakman  [author] 15 Sep, 2024 @ 1:18pm 
Hhmm no clue why, got a picture?