Total War: WARHAMMER III

Total War: WARHAMMER III

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Dismemberment Overhaul: Dark Elves
   
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graphical
Tags: mod
File Size
Posted
2.219 MB
5 Dec, 2023 @ 5:45am
1 Change Note ( view )

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Dismemberment Overhaul: Dark Elves

In 1 collection by Armorchin
Dismemberment Overhaul
21 items
Description
KHAINE LIVES
Add dismemberment and decapitation to All Dark Elves Cavalry and Monster units!


The Seventeenth part of Dismemberment Overhaul where I try to add as many blood and gore TOTAL DEATH AND DOOM to many monstrous units in the game!

So I was in discord call with Malekith yesterday and he called me an N-word(Naggarothi) and he said he's cool with us to go murdering his boys and girls now, And Naturally tonight we'll go to show a real murderous prowess to Night Elv- I mean Dro- I mean Dark Eld- I mean those Drukha- Druchii YES! I meant the Druchii, AKA The Dark Elves!

PART OF THE ULTIMATE ALL-IN-ONE PACKAGE


COMPATIBILITY PATCHES/SUBMODS HERE

Requirement
  • Blood for the Blood God DLC.
Features
  • ALL Dark Elves Cavalry and Monstrous units can now be Beheaded, Blown to pieces, Disarmed! Well I'll imagine after we done with'em they'll not be in one piece anymore!
  • *except.. erm.... wait? nothing else this time? huh
  • This mod included
    • Dark Riders (All Variant)
    • Raven Heralds
    • Cold one Knight + Cold One Dread Knight + RoR
    • Doomfire Warlock + RoR
    • Cold One Chariots
    • Harpies + RoR
    • Feral Bears
    • Feral Manticore
    • Bloodwrack Medusa + RoR
    • War Hydra + RoR
    • Kharibdyss
    • Black Dragon
    • whew that was handful

  • Purely Graphical have no effect on balance and gameplay in anyway.

Bug / Compatibilities
  • No bug/problems found so far.
  • This mod uses custom limb stump assets and added via unit's VMD file which means it's a reskin of some sort so it's not compatible with reskins mod that affect units above unless there is a patch made for it.
  • Can be use and uninstall at any time during an ongoing campaign.
  • You're FREE to use this mod and every files in it to make a patch for your mod, If you did please notify me so I can add it to the collection.
  • Also have battle_entities files which needed to enable dismemberment for units.


sidenote: I was gonna complain about 3 flavor of elves being redundant but then I remember that warhammer fantasy had 10+ human subraces so eh..
Feels free to comment anything below! And as always you're FREE to use/experiment any files from my mods in anyway you liked! I Hope you all have fun!
7 Comments
Talivus 10 Dec, 2023 @ 5:58pm 
For the spiders, they just turn into giant hunks of meat that looks really out of place. Is that suppose to happen or a bug?
Thrakerzod 9 Dec, 2023 @ 4:22am 
wow, you've really been making a lot of these recently, very good to see, I was worried that you'd stopped
BloodKnight133 9 Dec, 2023 @ 3:38am 
We love your work milord!!
Armorchin  [author] 8 Dec, 2023 @ 9:39pm 
@Gunny555 Seriously, Thank you for still stick around after all this time, I'm certain I would have gave up a while ago without reading comment like yours lol

Ah well this is my last mod series for this game, But if CA decided to make another totalwars with far future darkgrim setting, I'm sure you'll see me again cause I'm 100% WILL be there :sans:
Gunny555 8 Dec, 2023 @ 1:36am 
Boy, am I glad to see all 3 of the Final Fantasies here with the many Elves involved. Can already imagine Elf Midgar already.

Also good luck with the rest of them! I noticed you uploaded new dismemberment packs for the last few days, so good job as that is quite a roll there. Will miss them funny descriptions when you finally finish with all of them.
Armorchin  [author] 7 Dec, 2023 @ 4:16am 
@Autumnchain Thanks man, only 6 to go..
Autumnchain 6 Dec, 2023 @ 2:22pm 
I'm glad that you're back after your hiatus and you're really on a roll.