Barotrauma

Barotrauma

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Freight What?
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18.460 MB
6 Dec, 2023 @ 2:03am
7 Jan, 2024 @ 6:22am
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Freight What?

Description
The main idea of this mod is an additional way to earn money apart from missions.
An additional concept revolves around the belief that, in my opinion, delivery missions are quite straightforward. Nothing much happens to the cargo if it's just lying on the deck, getting wet, or something similar.

Therefore, I created an alternative. This mod includes the ability to purchase a batch of cargo at one station and sell it at a more profitable rate at another. But it's not as simple as it seems...


- Heavy, requiring tools to carry, otherwise injuries may occur.
- Large, standard shelves won't suffice, a specialized one is needed.
- Vulnerable, they degrade when in water, outside of a cargo module, and even suffer damage from fire.
- Each has its own set of characteristics.



Characteristics:
1 - Medical cargo, due to manufacturing reagents, has the potential to explode up to three times.
2 - Food cargo spoils quickly in European conditions, therefore it decays rapidly. Needs to be delivered to the station as quickly as possible.
3 - Miner's cargo, processed ore, and production reagents, like medical cargo, can explode up to three times.
4 - Engineering cargo contains water-vulnerable electronics, producing up to three electromagnetic interference (EMI) explosions.
5 - Military cargo, weapons, and ammunition, if exposed to fire, will explode after a certain time, resulting in a serious explosion.

Average prices:
- Medical cargo - $1750
- Food cargo - $2000
- Miner's cargo - $1250
- Engineering cargo - $1750
- Military cargo - $1500





- Cargo module: facilitates transporting and repairing containers.
- Antigrav cart: enables smooth movement of heavy containers; requires an LAB (accumulator).
- Cargo scooter: necessary for transporting containers underwater.
- Repair kit: allows for container repairs.
- Sealant: temporarily protects cargo from water damage.




One of the gameplay features of the mod - the food container spoils during transport, creating a delivery time challenge.

If the food spoils:
Firstly, its value significantly decreases.
Secondly, it starts attracting local fauna. However, besides problems, this also presents its own advantages.



The mod also includes goodies for players: 2 large containers with specific features:

Unlike other containers, these don't cause muscle strain, allowing inventory manipulation.
They provide a significant advantage in terms of a larger inventory.
*For balance purposes, they still can't be easily carried by hand. You'll need a tool and a sealant to take them underwater.


Regarding compatibility with other mods.
My mod adds a number of simple items and only 1 disease that goes away on its own, so compatibility with other mods is quite high.
If you find any incompatibility - write in the comments, I’ll try to make a patch



Finally, I'd like to say that I'm not very good at coding, and I have limited time and energy to delve deeper into it. So, I propose this: if you know how to make something from this mod in a simpler way*, feel free to contact me on Discord at gm4699. Anyone who suggests a significant solution will be added as a co-author of this mod. Those who suggest minor edits will be added to the list of contributors in the description.

* I struggled with making the shop buy food cargo, created a whole system for food spoilage, and then found out that you can simply enable the sale of damaged items. My ass was on fire because of this.
Popular Discussions View All (2)
0
13 Dec, 2023 @ 12:15am
Cargo module brainstorm \ Грузовой модуль раскид мозгов
/Crabongo:
0
12 Dec, 2023 @ 8:50am
Troubleshooting \ Работа над ошибками
/Crabongo:
46 Comments
zi zi pabedonosets 22 Aug, 2024 @ 3:13am 
А контейнер для снарядов нужно чем то заполнять? Мы купили контейнер для снарядов, но внутри он пуст. Для продажи его нужно заполнить или и так его продать можно?
Neuronet 21 Jun, 2024 @ 1:38am 
Не получается продать контейнеры торговцу: нет в списке продажи.
Hapcube 16 May, 2024 @ 12:03pm 
Add Husk Cultist Cargo/Clown Cargo containers perhaps?
fishiki 4 Apr, 2024 @ 6:22am 
can I install this mid-playthrough or do I need to update the campaign store using this mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857931845&searchtext=update+store
/Crabongo:  [author] 5 Mar, 2024 @ 6:25am 
Millenium: - Такая потеха, я сам сейчас не помню, что там к чему :D
Я перерыв устроил от разраберства. Я делал отдельный контейнер для боеприпасов и для вещей, вроде бы в ящике для вещей не должно быть сумок, т.к. там и так много места. но я точно не скажу. То-что в обычный шкаф умещается - это кек, вроде бы не должно быть так.

Vladmirangel: - Not only for you, it doesn't work for me, but it's a steam problem
☠Millennium☠ 23 Feb, 2024 @ 1:58pm 
Такая тема, у тебя контейнер в шкаф помещается. Вот это я понимаю Trollface
Vladmirangel 4 Feb, 2024 @ 8:20am 
The images for the workshop description on this item are not showing up. is this just me?
☠Millennium☠ 3 Feb, 2024 @ 12:14pm 
Просто если да, то забавно потому что получается что вы покупаете шкаф но круче..
☠Millennium☠ 3 Feb, 2024 @ 12:12pm 
такой вопрос, а контейнер общего назначения(пустой) он может возить ящики? Вижу там 5 слотов, точно может возить боеприпасы ванильные но вот из-за мода Backpacks который перезаписывает обычные ящики чтобы их можно в сумку было класть я подозреваю что либо я косячу или это баланс.
Кратко, 5 слотов могут возить ящики и иную крупногабаритную шнягу?
NeTagaty 26 Jan, 2024 @ 12:53pm 
Имеет шанс добавить геймплей дальнобойщика-фрилансера, который перевозит груз за деньги, пользуясь при этом своей казённой техникой, вроде модуля охлаждения для еды и медикаментов или подобных улучшений. Думаю это имеет шанс стать хорошим модом на уровне какого-нибудь immersive repairs