Total War: WARHAMMER III

Total War: WARHAMMER III

63 ratings
OVN Albion + Children of the Woods SUBMOD
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
552.196 KB
7 Dec, 2023 @ 12:39pm
13 Feb, 2024 @ 10:21am
5 Change Notes ( view )

Subscribe to download
OVN Albion + Children of the Woods SUBMOD

Description
Note:
OVN Albion and Children of the Woods were not done by me, I was inspired by a similar mod that added these units to the faction, but I didn't agree with having the Leshrac, and that mod is out of date with what appears to be no intention of updating by the author.

So this version exists to be played with SFO and my Albion Sub-Mod and Ganjalf's awesome Children of the Woods SFO submod, this slightly edits unit sizes so that the Children of the Woods regiments are of an appropriate power level!

SFO Submod for Children of the Woods here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2918604401

My Albion Sub Mod here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2982826671
15 Comments
Jopanis 26 Sep, 2024 @ 1:53am 
Paranoidhawklet, I have an updated version of the submod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3317842610
Kami 7 May, 2024 @ 9:33pm 
does this need an update?
Paranoidhawklet  [author] 13 Feb, 2024 @ 10:22am 
UPDATE
Gave Strength from Flesh to Varolocs
Normalized HP
sigmars_disciple 18 Jan, 2024 @ 3:51pm 
To clarify: For the FULL SFO version, that is. SFO LITE (!!) which I recommend heavily is balanced as vanilla, so will not need the SFO submods. It only contains a part of SFO, like its excellent combat rework/fatigue/routing/additional unit attributes.

Apart from the vanilla balancing (hit points, melee defense and attack etc.) It leaves out most things that are the reason why a flood of submods is required to work with other mods to solve compatibility issues, like tech changes, skill changes etc.

SFO Lite is linked from the main SFO page. I wiah it was documented and promoted much better though.... Also note that to run, you keep the main SFO mod, you just add the SFO Lite mod to it.
sigmars_disciple 18 Jan, 2024 @ 3:45pm 
This is for vanilla and SFO. If you use SFO, add the 2 linked SFO submods for both required mods @n.pedrazalis @all

@author, your description text should add "SFO" before "Sub Mod" to clarify what kind of submod... Thanks! <3
Paranoidhawklet  [author] 9 Jan, 2024 @ 4:05pm 
@pbergy
It will work but It won't be balanced very well
pbergy 8 Jan, 2024 @ 6:00pm 
Is this an SFO only mod or does it work for 'vanilla' as well?
n.pedrazalis 3 Jan, 2024 @ 10:02pm 
so this is for sfo only
Black_Baron 16 Dec, 2023 @ 4:29am 
I will be using them responsibly, I swear. :steamthumbsup:
Paranoidhawklet  [author] 14 Dec, 2023 @ 6:13pm 
After messing with it for about 4 hours, I have no clue why the Cap for them doesn't work, so I'm disabling it for the time being. Enjoy your Werewolf spam!