Hearts of Iron IV

Hearts of Iron IV

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More MIOs
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File Size
Posted
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5.320 MB
9 Dec, 2023 @ 3:13am
15 Jun @ 9:22am
35 Change Notes ( view )
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More MIOs

In 1 collection by thechtoto
thechtoto mod collection
5 items
Description
Have YOU ever felt like the concept of MIOs cool, but the way it was implemented was somewhat generic and lacking? I have. So I made this mod.
The More MIOs mod adds new Military Industrial Organizations (MIOs) to many minor and major countries, as well as new icons and traits for already existing MIOs.
The mod also adds new MIO types beyond what exists in vanilla, such as rocketry manufacturers and a new generic ship manufacturer
The full list of countries with new stuff related to MIOs:
  • Afghanistan
  • Albania
  • Argentina
  • Australia
  • Austria
  • Belgium
  • Brazil
  • Bulgaria
  • Canada
  • Chile
  • China (as well as Communist China and Guangxi)
  • Colombia
  • Czechoslovakia
  • Denmark
  • Egypt
  • United Kingdom
  • Estonia
  • Ethiopia
  • Finland
  • France
  • Germany
  • Netherlands
  • Norway
  • Hungary
  • Iceland
  • Dutch East Indies (Indonesia)
  • Italy
  • Japan
  • Latvia
  • Liberia
  • Lithuania
  • Manchukuo
  • Iran
  • Peru
  • Poland
  • Portugal
  • Romania
  • Saudi Arabia
  • Siam
  • Slovakia
  • Soviet Union
  • South Africa
  • Spain
  • Sweden
  • Tannu Tuva
  • United States
  • Yugoslavia
  • India
This mod also includes a bunch of tweaks to MIO roles (notably, Ilyushin is now a CAS designer), decisions to rename certain MIOs under certain conditions, as well as making most MIOs that existed before 1936 available without focus requirements like in vanilla

If you have any suggestions on what country I should give more MIOs, write them in the comments!

ROAD TO 56 COMPATIBILITY VERSION: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405047881

NOT compatible with Ironman
Popular Discussions View All (1)
21
1 Mar @ 10:16pm
bugs
thechtoto
205 Comments
thechtoto  [author] 28 Jun @ 6:15am 
@Xerphiel no, if I understood the question correctly
Xerphiel 27 Jun @ 6:52am 
Can you add this mid game?
iminsideyourhome 16 Jun @ 4:24am 
@thechtoto lmao its fine bro, the mod is great. keep doing what youre doing and maybe, just maybe, add some other special traits to not just krupp, but all other mios
thechtoto  [author] 15 Jun @ 9:23am 
@iminsideyourhome you know what, I just realized how dumb I am sometimes lol

I had copied the hoesch facilities trait over to Krupp, but I accidentally put it behind one of the existing traits so it wasn't visible. Fixed now
iminsideyourhome 15 Jun @ 4:49am 
hoesch facilities* sorry
iminsideyourhome 15 Jun @ 4:46am 
@thechtoto oh thats fair, but all german mios have say the henschel facilities trait, i think krupp shouldnt miss out on this. you can nerf or remove some traits, but current krupp seems kinda weak
thechtoto  [author] 14 Jun @ 11:16pm 
@iminsideyourhome I think that's intentional, I remember switching some MIO roles here and there compared to vanilla for them to make more sense with what these companies did historically. You're right though that I should maybe give some special traits to Krupp
iminsideyourhome 14 Jun @ 11:39am 
yo man ive noticed that the german infantry tank mio vanilla has (which is henschel i believe) is changed to fast tanks designer, and the mio your mod has (krupp) is a bit weaker compared to the vanilla infantry tank mio because some special traits are removed
thechtoto  [author] 12 Jun @ 11:25am 
@vvvzzz probably that. If you got something that changes Argentina or MIOs that could be the issue
vvvzzz 12 Jun @ 1:11am 
@thechtoto when i start a game it simply doesn't appear on the MIO list, and can't assign artillery, anti tank or anti air guns to it!, though it could be some kind of incompatibility with another mod..