Jagged Alliance 3

Jagged Alliance 3

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DiceMan-MoreEnemies-Lite
   
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1.685 MB
9 Dec, 2023 @ 11:01pm
1 Change Note ( view )

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DiceMan-MoreEnemies-Lite

In 1 collection by wait4friend
JA3-Rougelike
9 items
Description
Unlike other mods that increases the number of enemies, DiceMan does not need to re-start a new game campaign. Instead, at the beginning of each battle, it increases the number of enemies by cloning them, and the specific quantity is randomly calculated based on the player-specified multiplier.

Note
  • This lite version mod includes only basic functionalities. If you desire more Rougelike features, consider tring the full version DiceMan-Full , or check my other Mods wait4friend's JA3-Rougelike
  • Welcome anyone to draw inspiration or code from the DiceMan series, but please give me a SPECIAL THANKS :-) .
15 Comments
wait4friend  [author] 24 Jun, 2024 @ 8:26pm 
@KHKPCK try the DiceMan-Full version which fixed this issue
KHKPCK 18 Jun, 2024 @ 1:02am 
i dont know if it is intendet but with every reload in combat the enimes multiply?
Ze one 6 Jan, 2024 @ 6:27pm 
You are obviously a very competent modder.
wait4friend  [author] 26 Dec, 2023 @ 5:29pm 
@Jagr Through the newly added ambush mode options in full version, players can specify the timing of features such as multiple enemies and random equipment.

In ambush mode, you can only determine the complete information when the combat begins. However in non-ambush mode, if you have current sector intel, you can determine this information before the combat starts.
Ze one 22 Dec, 2023 @ 6:52pm 
Oh, so this is INTENTIONAL? Lol, sorry but they don't "call for reinforcement" - the new guys just pop out of thin air. To think this is "calling for reinforcement" requires too much imagination for me.

Never would have thought you made this intentional. :steamhappy:
wait4friend  [author] 22 Dec, 2023 @ 5:34pm 
I'm sorry to bother you.
1. Ghost is intentionally designed to prevent players from predicting in advance. The enemy detected the attack and called for more reinforcements. After all, the mod of the name is unpredictable battle :-D
2. 2. Reload is a bug, and currently, a better solution has not been found.
Ze one 22 Dec, 2023 @ 3:22pm 
Dude, the full version works really great. Only one problem: the cloned enemies spawn at combatstart.
So I enter the sector - it shows normal enemy number - no cloned enemies.
I see enemies in sector, I get close - normal enemy number, no cloned enemies.
I attack enemy, combat starts - suddenly, cloned enemies appear out-of-nothing at combatstart.

Sorry, that's unplayable for me. The added enemies must be in the sector from the beginning like in other more-enemys-mods. This is very immersion-breaking. Were do they come from?? Are they ghosts?

It also adds even more enemies when you load the combatstart-save.

I like the random stats-push, but the number-push, doesn't work right, I'm sorry.
wait4friend  [author] 20 Dec, 2023 @ 9:20pm 
Because some underlying algorithms from the full version are utilized, the update for the lite version will take some time.

BTW, If you disable other options except for MoreEenmies in the full version, it can also be degraded to achieve the same effect as the lite version.
Ze one 20 Dec, 2023 @ 7:41pm 
:steamthumbsup: Will you fix the LIte version also?
wait4friend  [author] 20 Dec, 2023 @ 5:32pm 
“Additional enemies introduced at the beginning of the battle, deployed in a more dispersed manner.” I fixed this in DiceMan-Full already.