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In ambush mode, you can only determine the complete information when the combat begins. However in non-ambush mode, if you have current sector intel, you can determine this information before the combat starts.
Never would have thought you made this intentional.
1. Ghost is intentionally designed to prevent players from predicting in advance. The enemy detected the attack and called for more reinforcements. After all, the mod of the name is unpredictable battle :-D
2. 2. Reload is a bug, and currently, a better solution has not been found.
So I enter the sector - it shows normal enemy number - no cloned enemies.
I see enemies in sector, I get close - normal enemy number, no cloned enemies.
I attack enemy, combat starts - suddenly, cloned enemies appear out-of-nothing at combatstart.
Sorry, that's unplayable for me. The added enemies must be in the sector from the beginning like in other more-enemys-mods. This is very immersion-breaking. Were do they come from?? Are they ghosts?
It also adds even more enemies when you load the combatstart-save.
I like the random stats-push, but the number-push, doesn't work right, I'm sorry.
BTW, If you disable other options except for MoreEenmies in the full version, it can also be degraded to achieve the same effect as the lite version.