Jagged Alliance 3

Jagged Alliance 3

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Tougher Enemies (Enemies on Steroids)
   
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File Size
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2.459 MB
10 Dec, 2023 @ 10:02am
27 Feb, 2024 @ 4:42am
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Tougher Enemies (Enemies on Steroids)

In 1 collection by Lucjan
Lucjan's cut
21 items
Description
Tougher Enemies

What does it do

Improves Attributes of all enemies you meet

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How does it do
Whenever players enter a sector all enemies are scanned and a profile of their level and attributes is created. This profile then is used to boost all attributes.

All attributes are improved based on the enemy level. A lower initial value of an attribute allows for a bigger improvement.

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Mod options
Allows to adjust by how much the stats will be improved.

E.g. If the enemy has 30 health then the mod calculates that there are a maximum of 70 points of potential improvement. Mod options allow to set percentage range of those 70 points. For the range 0% to 40% enemy will get random improvement from 0 to 28(40% * 70).

Minimal improvement is also affected by the enemy level. E.g. a level 5 enemy will always improve by at least 5 points.

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Notes
  • Does not change Unique enemies like Pierre, Major or Bastien
  • Can be enabled or disabled at any point
  • Works with all saves. Will not change enemies in the middle of a fight.
  • Not compatible with some DiceMan mods
  • If you are looking for more random and unpredicted mechanics similar to the ones in this mod check out wait4friend's DiceMan mod series

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Special Thanks
  • Jagged Alliance 3 Devs, especially Feanor over on Discord, for helping with understanding the Game source code
  • Modders community on Discord, especially rato, Skunk, Witzzard, redparadize, p6kocka and Toni
  • Other modders on Steam workshop, especially wait4friend and Skunk, as their work served as a great inspiration both for feature ideas as well as a technical blueprint on how to code mods in Jagged Alliance 3
13 Comments
Lucjan  [author] 25 May, 2024 @ 7:18am 
This mod caps at level 10 but the level has minor impact on how the mod works (only impacts the minimal stat improvement and will work for enemies above 10)

You whould be able to use the mod together with no issies

You can adjust this mod in mod options.
Shuri-Sama 25 May, 2024 @ 6:12am 
dont know if this is possible but can increase lv cap for opponent? because there r several mods which increase merc cap level but noone for opponent
Lucjan  [author] 27 Feb, 2024 @ 4:43am 
PSA: new update
Deemer 9 Feb, 2024 @ 7:40am 
Nice one! Thank you for this!
Lucjan  [author] 27 Jan, 2024 @ 1:58pm 
Done
p6kocka 27 Jan, 2024 @ 12:17pm 
It doesn´t have any settings in the Options? Could you remove the picture here for other users so it won´t confuse them.
Lucjan  [author] 27 Jan, 2024 @ 6:53am 
PSA: Random enemy gear is now a separated mod C-UAE and works even better then before.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3148282483

Enemies on Steroids boost Attributes only now
p6kocka 26 Jan, 2024 @ 10:45pm 
Indeed. The best random enemy gear until now. Thanks for the mod!
LionCat 26 Jan, 2024 @ 10:08pm 
@Lucjan Testing the recent update and it is better and better! At the moment, I would say this mod could be one of the best compatible AI random gear system for the "AI improvement" mod. I may help you to optimise it and make this one as a "required mod" for Tactical Enemy Remastered and\or TGCN :estusfull::JA3medal:
Lucjan  [author] 13 Dec, 2023 @ 12:50am 
:D I added a special thanks section ;)

Which are ShamanTorso armors? I blacklisted them based on the ids as the name looked suspicious.