Jagged Alliance 3

Jagged Alliance 3

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Tougher Enemies (Enemies on Steroids)
   
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2.459 MB
10 dec 2023 om 10:02
27 feb 2024 om 4:42
14 wijzigingsnotities (weergeven)

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Tougher Enemies (Enemies on Steroids)

In 1 verzameling van Lucjan
Lucjan's cut
21 items
Omschrijving
Tougher Enemies

What does it do

Improves Attributes of all enemies you meet

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How does it do
Whenever players enter a sector all enemies are scanned and a profile of their level and attributes is created. This profile then is used to boost all attributes.

All attributes are improved based on the enemy level. A lower initial value of an attribute allows for a bigger improvement.

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Mod options
Allows to adjust by how much the stats will be improved.

E.g. If the enemy has 30 health then the mod calculates that there are a maximum of 70 points of potential improvement. Mod options allow to set percentage range of those 70 points. For the range 0% to 40% enemy will get random improvement from 0 to 28(40% * 70).

Minimal improvement is also affected by the enemy level. E.g. a level 5 enemy will always improve by at least 5 points.

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Notes
  • Does not change Unique enemies like Pierre, Major or Bastien
  • Can be enabled or disabled at any point
  • Works with all saves. Will not change enemies in the middle of a fight.
  • Not compatible with some DiceMan mods
  • If you are looking for more random and unpredicted mechanics similar to the ones in this mod check out wait4friend's DiceMan mod series

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Special Thanks
  • Jagged Alliance 3 Devs, especially Feanor over on Discord, for helping with understanding the Game source code
  • Modders community on Discord, especially rato, Skunk, Witzzard, redparadize, p6kocka and Toni
  • Other modders on Steam workshop, especially wait4friend and Skunk, as their work served as a great inspiration both for feature ideas as well as a technical blueprint on how to code mods in Jagged Alliance 3
13 opmerkingen
Lucjan  [auteur] 25 mei 2024 om 7:18 
This mod caps at level 10 but the level has minor impact on how the mod works (only impacts the minimal stat improvement and will work for enemies above 10)

You whould be able to use the mod together with no issies

You can adjust this mod in mod options.
Shuri-Sama 25 mei 2024 om 6:12 
dont know if this is possible but can increase lv cap for opponent? because there r several mods which increase merc cap level but noone for opponent
Lucjan  [auteur] 27 feb 2024 om 4:43 
PSA: new update
Deemer 9 feb 2024 om 7:40 
Nice one! Thank you for this!
Lucjan  [auteur] 27 jan 2024 om 13:58 
Done
p6kocka 27 jan 2024 om 12:17 
It doesn´t have any settings in the Options? Could you remove the picture here for other users so it won´t confuse them.
Lucjan  [auteur] 27 jan 2024 om 6:53 
PSA: Random enemy gear is now a separated mod C-UAE and works even better then before.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3148282483

Enemies on Steroids boost Attributes only now
p6kocka 26 jan 2024 om 22:45 
Indeed. The best random enemy gear until now. Thanks for the mod!
LionCat 26 jan 2024 om 22:08 
@Lucjan Testing the recent update and it is better and better! At the moment, I would say this mod could be one of the best compatible AI random gear system for the "AI improvement" mod. I may help you to optimise it and make this one as a "required mod" for Tactical Enemy Remastered and\or TGCN :estusfull::JA3medal:
Lucjan  [auteur] 13 dec 2023 om 0:50 
:D I added a special thanks section ;)

Which are ShamanTorso armors? I blacklisted them based on the ids as the name looked suspicious.