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I also think I fixed the issue with the coords. now you generate a full list with a command. coords are saved locally so they do not save through multiple play sessions
So far, this mod should work fine with the mods you listed or any other MES mods on the workshop. As of right now, none of the actual economy logic has been changed, it just lays more stuff on top.
As for MES mods, it should work fine provided all your NPC configs for SF all use space/encounters, air, or planetary installations exclusively (otherwise you would get weird effects such as spawning ships into the ground or flying stations). As of right now, I'm not aware of any mods that use an SF NPC config, so there should be no issues with this. I may make an extended config specifically for use with MES mods that allows for all three spawn types depending on how I am feeling over the winter.