XCOM 2
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Aerith Gainsborough Voice Pack (FFVII Remake)
   
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11 Dec, 2023 @ 10:03am
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Aerith Gainsborough Voice Pack (FFVII Remake)

Description
"I'm not some princess who needs to be coddled..."

Chairith Painsborough Aerith Gainsborough joins XCOM in their struggle against ADVENT's children. Don't let her friendly and outgoing nature fool you; if you so much as dare put her friends in harm's way, you will swiftly find yourself regretting your life decisions. And may the gods have mercy on your soul if you trample on her flowerbed...

Aerith Gainsborough (FFVII Remake) Voice Pack - Version 1.0

A voice pack comprising around 550 unique lines, featuring Aerith Gainsborough from the Final Fantasy VII Remake (2020). A "radio" effect has been applied to all lines of dialogue. Includes compatibility with WOTC faction hero classes. (SPARKs can be enabled through code that has been commented out.)

Aerith is voiced by Briana White.

Notes, Caveats, &c.

My third voice pack for XCOM 2. It's been far too long between updates, I know. On the plus side, my methodology for creating these things is slowly improving. (Yes, I'll get around to properly cooking all of these mods eventually.)

I'm aiming to create voice packs for Jessie and Yuffie next. Possibly one for Joel from "The Last of Us" if I have the time (although that'll require a fair amount of work, considering that none of the lines are sorted or labelled). Considering making one for Tifa, as well, although there appears to be one in the XCOM 2 workshop already. Let me know if y'all think we need a second one. Fair amount of work involved, of course, but I'm up for it if there's real demand for a new voice pack. As for other character from the FFVII canon, I'm not sure if there's enough material lying around to piece together many more voice packs. After Rebirth comes out next year, who knows?

It's hard to believe that XCOM 2 is nearly eight years old already, but I'm thinking that maybe I'll be able to reuse some of these assets when XCOM 3 is finally released. Stay tuned.

Creating a voice pack for Aerith presented me with a unique challenge, given that she's not the most gung-ho member of Avalanche. That being said, I was able to unearth a surprising number of lines that worked well with XCOM 2's gameplay loop. I've intentionally omitted voice cues for "ammo low" and "ammo out" (a silence cue plays instead), however, my reasoning being that it would be altogether too grating for players to have only one or two ill-fitting lines repeating constantly. Most other categories have been filled to the best of my ability.

Tools

  • Audacity
  • Bulk Rename Utility
  • Auslogics Duplicate File Finder
  • regexr.com
  • Winamp

Shout-outs and Credit

OpenFFVIIR Discord Server[discord.gg]

Special shout-out to user jordanbtucker for providing the dialogue from FFVIIR. Dialogue file dumps available here:

English[1drv.ms]

Japanese[1drv.ms]

XCOM 2 Modding Discord Server[discord.gg]

Aerith character model added to XCOM 2 by Asthye.

Changes to the original Robojumper script

Robojumper's script is extremely useful in generating a custom VoiceBank which seems to work far better and more consistently than the older methods of building voice packs. However, there are a few oddities in the original script, which is still floating around the internet (and referenced in various tutorials):

  • "GenericHackFailed" and "GenericHackSuccess" are missing from the Used section of the original script
  • "TargetKilled" and "PanicScream" occur in both the Used and Unused sections
  • There's a typo in the following line: //Events.Add((EventName="TargetSpopttedHidden"))
  • Certain holdovers from XCOM 1, such as "PsionicsInspiration" have been replaced ("Inspire"), but still occur in the Unused section

Resources

Lines used for this voice pack, raw (no radio effect or amplification)[drive.google.com]

Mostly unused lines, roughly categorized[drive.google.com]

Modbuddy project files[drive.google.com]

My (updated) version of the Robojumper script[drive.google.com]

Used to generate a custom, combined VoiceBank/Archetype object in the UPK.

Voice cue category folders[drive.google.com]

For easier sorting of lines of dialogue, based on Robojumper's new "taxonomy". Includes spreadsheet explaining when various cues trigger.

Text-to-speech Audio Files[drive.google.com]

Useful for testing and debugging voice cues.

SoundCue generators[drive.google.com]

Since creating new SoundCue objects typically slows the UE editor to a crawl, I've included the following empty .wav files for auto-generating them. Simply right-click the UPK's content window, select Import, and group-select all these files. Ensure that the "Auto generate SoundCue" option is enabled. Pick "Ok to All". Finally, delete (force) the empty audio files. Easy.

Future Plans

  • Produce a handful of new voice packs (Jessie, Yuffie, Joel...)
  • Update Cloud's voice pack using revised Robojumper script
  • Cook all mods

That's all for now. In the meantime, if you're experiencing any problems with this mod, please let me know. Be sure to leave detailed feedback so I can attempt to replicate and fix the issue. Happy gaming!

"...Requesting permission to kill."
5 Comments
Robertman2 13 Jan @ 9:26am 
Any chance of the Yuffie pack happening after Rebirth releases?
Lofty 7 Mar, 2024 @ 11:52am 
Volume too high compared to other voice packs
law461 12 Dec, 2023 @ 3:38am 
Really good. Nicely done.
outfoxed  [author] 11 Dec, 2023 @ 3:12pm 
@Kinsect: No, all the dialogue is sourced from FFVII Remake.
Kinsect 11 Dec, 2023 @ 2:31pm 
Does it feature some voice lines from her appearances from Kingdom hearts as well?