Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
The Lovinian rebellion led by Stiyo
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
File Size
Posted
Updated
41.798 MB
12 Dec, 2023 @ 5:32am
24 Jul, 2024 @ 12:11am
14 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
The Lovinian rebellion led by Stiyo

Description
This MOD is an extension of the MOD "Bleak Hope" of the mobile game "World Conqueror 4", and is also the author's first attempt to make civilization 6MOD, please bear with me.

The following is a machine translation, for now there are NO plans to make an English version of this MOD!!!

Added a civilization and leader from MOD "Bleak Hope" based on the mobile game "World Conquerors 4"

Stiyo and the Lovinian rebels she led

CA Rebel Starfire
Population growth rate +15%, +1 production and +1 science per population, +5 combat strength when units attack enemy units in friendly territory, the city's output of gold, production, cultural value, and scientific value is increased by 5% when happy, and output is increased by 10% extra when ecstatic, and the output of low amenity gold, productivity, cultural value, and scientific value loss is reduced by 25%

Stiyo LA Revolutionary banner
+7 heal of military units in any territory, +3 influence point, +100% production if has been declared war or liberated city in the last 10 rounds

UU Kemomimi forest partisan
With special upgrade tree, with 250% flank bonus, higher movement(3), ignoring the movement loss of forest and rain forest features, productivity cost is reduced by 25% (180), base combat strength is 7 less than the current era melee units. (48)

Renaissance Era unlock, melee units, do not replace units, unlock the corresponding melee technology of each era to gain enhancements, maintain the combat difference with the current era melee units

UB Revolutionary program

Replace monuments, it offers an additional 0.5 loyalty (1.5 total), providing 3 productivity, 3 cultural value, and 1 amenity.
UD Resistance camps

Replace encampment, -50% construction cost, +1 upgrade of military units produced by cities with this district, it can provide a high adjacent bonus to the industrial zone and the campus (2), +1 housing. This area can be built in defiance of population restrictions, cannot be built next to the city center, and is not a distinctive area, provide the project "base construction" after completion, project provide 15% of the project productivity cost of food, science and same Great General point compared to the encampment project (10)

Agenda Against oppression

Prefer civilizations who peace with their neighbors, will not initiate a war other than war of liberation, war of defense, war of revenge. Unless they are treacherous.
Popular Discussions View All (1)
1
25 Dec, 2023 @ 4:01am
BUG反馈
佩姆卡Pemka
24 Comments
佩姆卡Pemka  [author] 5 Apr @ 9:07am 
@Abutilon 感谢你的喜爱
Abutilon 25 Nov, 2024 @ 1:01am 
自最后一次更新以后体验了几局,现在已经变成很不错的二次元文明了呢,玩起来手感挺好的
佩姆卡Pemka  [author] 24 Jul, 2024 @ 12:14am 
@Abutilon 修了修了,我代码能力菜鸡是这样
Abutilon 2 Jul, 2024 @ 5:38pm 
额额额,军事单位回复量加7的效果对所有文明都生效了
H.Humpel 25 Jun, 2024 @ 1:58pm 
Computer generated translations can be found in this mod:
CTC - Computer Translated Civilizations
3119035328 2 Jun, 2024 @ 5:52am 
我靠,还真有人做呀。我当初还只是想一下呢。结果还真有人做这个呀
Abutilon 30 May, 2024 @ 9:23pm 
诶也不用这样,都是用爱发电做mod嘛(✪ω✪)
佩姆卡Pemka  [author] 30 May, 2024 @ 5:32pm 
@Abutilion 对不起啊是我自大了,我找到问题了,半年了我才找到问题,我真该死啊,现在可以单独运行了
佩姆卡Pemka  [author] 30 May, 2024 @ 5:31pm 
我真该死啊,又是我代码能力不够抄MOD抄出事情了,变量代码又抄错了没改,我他妈还嫌麻烦半年多了才来看,明明全卸掉MOD查log就十分钟的事情,我真他妈懒狗啊。
之所以之前能运行是因为我带着我抄的那个MOD一起在运行,这个变量名就有,所以能启动,单独运行就因为缺变量启动不了……
下次再出问题我保证及时回来看,我真该死啊。
佩姆卡Pemka  [author] 30 May, 2024 @ 5:31pm 
@雅木 受宠若惊啊,作者亲自来看,我是真该死这么久了才来找问题,现在都修好了,可以玩了