Jagged Alliance 3

Jagged Alliance 3

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Merc: Kirk 'Static' Stevenson
   
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Mod Categories: Mercs
File Size
Posted
Updated
5.740 MB
13 Dec, 2023 @ 12:59pm
26 Jan, 2024 @ 10:33am
5 Change Notes ( view )

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Merc: Kirk 'Static' Stevenson

In 1 collection by key
key's mods: Jagged Alliance 3 Mercenaries
29 items
Description
Kirk 'Static' Stevenson

BIO - The Chill Pro

The laid-back Kirk Stevenson has been with A.I.M. long enough to acquire a respectable experience class and salary. A decent shot and a technical wizard, 'Static' worked for years as the lead sound technician on the never-ending 'Grateful Dead' tour.
The years may go by, but Static barely seems to mature. His experience and laid-back nature allow Kirk to best operate under the cover of darkness. He has served his commanders well with his mechanical abilities and knowledge of electronics. And don't be deceived--although he looks like a hippie, peace and love are the furthest things from his mind. Like his good friend Spider, Static can't stand the sight of insects.

Contains:
- New Merc: Kirk 'Static' Stevenson (voiced)
- New Perk: Chillin' and Chip In
- Banter with Echo

☕️ :-)
https://www.buymeacoffee.com/key_avain
12 Comments
HippieShopper 19 Mar, 2024 @ 7:05am 
He definitely looks weird but I am just happy to have him in the game in whatever capacity
key  [author] 26 Jan, 2024 @ 10:34am 
Update:

- No more perk icon duplication on mod reloads
- Properly initialized the starting time of the first Chip making
- Moved the needed pics/icons to the UI folder to eliminate some warnings
key  [author] 31 Dec, 2023 @ 3:28am 
update:
- Added new perk icon for Chillin' and Chip In, courtesy of @Witzzard
TvpBs 23 Dec, 2023 @ 1:14am 
damm! i can feel the vibs of the 90´s
key  [author] 17 Dec, 2023 @ 12:18am 
I believe here specificly was intentional - he has this slight rockstar stance, but overall I agree, there might be some discrepancy with some mercs. I try to make them blend and face properly, but due to the fact that the creation process usually involves a head transplant, it's not always 100% matching the direction. Sometimes I can improve that, other times it would mean full recreation.
zenblack 17 Dec, 2023 @ 12:07am 
I've seen this with a few of your body portraits that they don't match the direction the head of your character is pointing. I know it's just an aesthetic thing but it does look off. In this one you have his head pointing right and his body left. I don't know if it's worth revisiting but if you could mirror swap the direction of his body it would fit his head better.
key  [author] 15 Dec, 2023 @ 3:57pm 
Hmmm, just answered a similar question (I believe there is no link to a comment here), so let me copy here:
At present time I am still in creation mode, and I prefer them separated - this way people can also mix / choose what they want. But I understand that it would ease the download for people (if they don't mind having everything), so maybe in the future this could be done. (Maybe after I burn out, ie. not have to actively maintain separate mercs + pack)
One thing though: I have not experimented with it yet, but this "mod collection" thing on Steam - is it not solving similar problems?
TrumpDidHarambe 15 Dec, 2023 @ 3:52pm 
Random thought Key, ever consider making a merc bundle?
key  [author] 15 Dec, 2023 @ 12:08pm 
I use Stable Diffusion. There's lot of iterations, adding/removing to the prompt, selections, improving upon already generated models, inpaintings, etc.
RaynorIRL 15 Dec, 2023 @ 9:13am 
The portraits are a amazing. What program do you use and what is your process generally speaking?