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this will turn the switch on and off several times per second, according to your framerate. if you are running at 60fps, the switch will turn itself on and off (1 & 0) about 60 times per second. What you do is set up another math brick for whatever you are tying it to. For example, if you had a thruster controlled by speed you would set up a math brick to multiply the output of the speed sensor by the output of the clock math brick. Or, if you wanted to simply silence thrusters connected to throttle, you would set up a multiply math brick, with input A to the clock math brick, and input B to simply be throttle.
The way it functions is of course by multiplying the sensor's output by 1 and 0 unbelievably fast. This toggles the thruster on and off so quickly that it doesn't have time to render sound or smoke.
[
min in: 1
max in: 0
min out: 1.1
max out: 0
]
with the input channel tied to a math brick (we will call this the clock math brick)
[
operation: greater
input A: disable steering (this bind will enable the clock - if you want it to be always on, simply set it to a constant value of 1)
input B: output channel, tie it to the clock switch
]
I am trying to replicate the system, but I didn't understand.
btw its just for the throttle, because I pretend to make a PBR and also to emulate this as a hybrid system