XCOM 2
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Base Classes Plus
   
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13 Dec, 2023 @ 1:48pm
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Base Classes Plus

Description
I wanted a mod that keeps the base classes and gives them another row of perks. I only found ones that changed half of the classes or reworked them too much, so I made my own.

Adds a third perk path, with five perks each, to the four base classes to keep them in line with most modded classes. This still lets them get XCOM perks as well.

Perk Paths:
Ranger: Survivalist - I wanted rangers to be more comfortable being close to the enemies in non ideal cover, also gives them a rupture attack for fun.
shattering force - Melee attacks shred armor.
preservation - When your concealment is broken, gain bonus defense for a few turns.
keep your head down - Half cover counts as full, -5 aim from half cover.
empty
adrenaline - Kills grant Shield.
flatline - Fire a shot with your primary weapon that deals additional damage and applies Rupture.

Sharpshooter: Assassin - Sharpshooters do good damage and I didn't want to give them 1 AP shots so I just reinforced the damage they do and gave them a little more multi-target.
phantom - Soldier is not revealed when squad is revealed.
concentration - Your grazing shots are automatically upgraded to normal hits.
double tap - Take a shot, then take another action.
bloodlet - Standard shots from your primary weapon or a pistol now cause bleeding.
piercing shot - Fires a shot that penetrates multiple targets, destroys cover.
empty

Grenadier: Defender - These perks should help grenadiers with overwatch and suppression shots even without good aim, it also helps protect allies a bit.
the bigger they are - Grants bonus aim against targets that cannot take cover.
proximity bomber - Grants a free proximity mine.
opportunist - Reaction fire shots now ignore half of cover bonuses.
predator - Grants bonus aim and critical chance against enemies that are flanked or out of cover.
empty
deadly haze - Grenades debuff enemy damage, increases amount of fire, gas, etc.

Specialist: Supporter - Specialist further support allies and now can control if an enemy can move or not.
flush - Accurate shot with reduced damage, forces target to move.
empty
maim - Fire a shot with your primary weapon that immobilizes the target until the end of their next turn.
resupply - Refill the primary weapon ammo of all allies.
electric bullet - Electric damage + AP + disable shield + reduce hack.
redoubt protocol - Place a barrier on multiple allies in an aoe.
8 Comments
Shuri-Sama 19 Jun @ 3:55pm 
i like this mod. its not a complete new class (and i dont like lw classes anywas) but adding new perks just to exsisting is just my playstyle ^^
Temeraire  [author] 6 Jan, 2024 @ 10:33pm 
@Paurau yes it won't work for soldiers that have been leveled before installing. If you have a save you want to continue with I would recommend getting "additional soldier console commands" and using the rebuild all command. It should keep them at the same level.
Pautau 6 Jan, 2024 @ 8:48pm 
It seems that you have to recruit a new soldier in order to get those skills
Elronhir 25 Dec, 2023 @ 4:16pm 
Hi @Temeraire. Do you think you could improve your mod with something like the Squaddie Skills mod?
I love your mod but is incompatible with Squaddie Skills, I would help or do it myself but I find modding overwhelming.
Temeraire  [author] 15 Dec, 2023 @ 9:20pm 
@Ayser it modifies the classes doesn't add.
aselnor 15 Dec, 2023 @ 10:14am 
I happily give a try with my next play-trough, using Ketaros classes improved since so long...
NoOne_ReaVen 15 Dec, 2023 @ 7:22am 
As far as I understand he did as he told, just added another perk row to the basegame classes, no class added, no class removed
Ayser 14 Dec, 2023 @ 8:50pm 
To clarify, does this mod just modify the base classes, or add entirely new classes that are identical to the originals + the third ability tree? I ask because some other class mods remove the base classes and it can be kind of annoying to re-enable them. If these count as new classes, I won't have to bother with that anymore.