Space Engineers

Space Engineers

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SDX Creative World
   
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Type: World
Mod category: Experimental
File Size
Posted
Updated
45.005 MB
13 Dec, 2023 @ 3:17pm
4 Jun @ 4:40pm
16 Change Notes ( view )

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SDX Creative World

Description
SDX Creative World

Updated: 05.06.25

  • Contains current speed configs
  • Contains up to date SignalProducerConfig
  • Removed mods specific to server setup(not needed for a local creative world)
  • Currently set as offline but can be set to Friends if you want friends to join you
  • Removed the mod Undo as it was preventing friends from joining the world

Note!!: This is not a survival world its purely to design ships in creative mode for the server use.
Ofc you could prob spawn a few planets in and slap a few rovers down on the planet. And
then save the world, edit it settings to survival and open it again. But it isent intended and the world
doesnt contain anything except whats needed to design ships.

Mods removed

Mod: Undo

If your not planning to have friends with you in creative just readd this
Go to main menu click Load Game, select world and then Edit Settings and hit the Mods button. Find the mod Undo on the left hand side and add it to the right hand side and just load the creative world back up.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2817339481



SD Wiki

https://wiki.sigmadraconis.games/en/spaceengies/expanse/home


New Player Guide

https://wiki.sigmadraconis.games/en/spaceengies/expanse/new-player-guide



Server World Map

http://ionstar.com/expanse/
29 Comments
Raidfire  [author] 7 May @ 2:07pm 
The world is using the same config i got provided by the staff that Sigma. So the only answer then is that they provided the wrong one.
Bear Baron 7 May @ 11:25am 
It says that the SignalConfig is up to date, but it's not, do you know where I could get the file?
Rezun 28 Apr @ 1:46am 
They modified the SDX core mod, so it should be up-to date.

They only incompatible thing I noticed now, is that inverted transparent LCD and light panel isn't a thing on SDX.
Raidfire  [author] 26 Apr @ 2:59am 
@Rezun

Well first get the staff or something to dm me on discord specificly what needs to be added missing/removed etc. I dont play that much anymore. So ive not been following up on SDX changes. So its usually up to staff to convey that. But they havent.
Rezun 25 Apr @ 2:04pm 
Can we have the update with the new blocks available on SDX please? :)
Raidfire  [author] 10 Feb @ 11:39am 
Yeah im not seeing anything. If the mods didnt exist then they would show up red. And you would get an error loading the world. Are you perhaps using a diffrent creative world or an old one. Remember that any changes i make to this creative save will not override the one you allready have. So it might just be something wrong with your old save.
Jace Aurelius 10 Feb @ 11:29am 
There are two mods in the save that no longer exist on steam.
Erhinardt 3 Sep, 2024 @ 7:50am 
Ok

I understand the idea of weight / speed / fuel efficiency ratio, but was a bit doubtful as Epstein Drives got really high power and could easily compensate that extra weight.
But yeah, if a torpedo or a railgun goes trough whatever it is light or heavy, understand why then.

@Raidfire & @Jimbodiah : Thanks for your answers

Sounds like my old heavy armors hulls wont be of any use.
Jimbodiah 3 Sep, 2024 @ 3:25am 
SDX weapons go straight thru armor, so it has no real use. Heavy armor just weighs you down here.
Raidfire  [author] 2 Sep, 2024 @ 2:49pm 
Speed vs Weight you know. Why the ships are built like that tho you would have to ask the authors of the ships for.