Project Zomboid

Project Zomboid

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No Mo Culling (Formerly known as Zombie Fix)
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File Size
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3.091 MB
16 Dec, 2023 @ 5:37am
23 Dec, 2023 @ 11:03pm
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No Mo Culling (Formerly known as Zombie Fix)

Description
No Mo' Culling (AKA "I want persistent zombies on my server")
Requires manual install (do not just activate the mod in-game! it will do nothing!)

You may or may not have noticed, but your server has forever been plagued with disappearing zombies…

Well say "No Mo!"

What this does

This mod fixes ALL instances of disappearing zombies that plague vanilla servers.

That includes:
- Zombies disappearing above a count of 500
- Zombies disappearing when being kited

As long as your server has zombies, your zombies are getting unduly removed by bugs and purposeful limitations. We fixed those!

Bear with us though, as the awesomeness of this mod will require you to manually install it. Don't worry, it's a very simple process and we'll guide you through it!

Who needs it

Everyone who wants to play Zomboid in multiplayer!

If server files are patched, it affects the entire server (and all its players). If regular game files are patched, it affects the individual player even on an unpatched server.

Everyone should get this and patch their game, but especially server owners should patch their server with it.

How to install

There are two ways to procure the files:
- Subscribe to the mod
OR
- Visit the github link in the pinned discussion below

If you subscribe to the mod, you will find the files in your steam workshop folder under Steam\steamapps\workshop\content\108600\3115293671\mods\No Mo Culling

Here is the full default windows path for your convenience: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3115293671\mods\No Mo Culling

If you prefer using github, you will find the files in the latest release. Direct download links included (check the pinned discussion!).



Once you have the files, copy them and navigate to your Project Zomboid game or server install:
- If your server is hosted via the game ("Host" option in menus), find your normal game install
- You can find your game install in your Steam library. Right click Project Zomboid, Manage -> Browse local files.
- For servers, connect via ftp if on a hosting platform, or simply browse to its install folder if on your machine.

Once in the game/server install, browse into zombie\popman (on a server, java\zombie\popman)

Here is the full default windows path: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\zombie\popman

Paste the files in popman, overwrite and you’re done!

Credits and more info

If you have any questions, please check the FAQ pinned discussions post. If you want more info about zombie disappearances and how the mod works, please check the More Info pinned post.

Credits and Special Thanks to Sooner535{UFIP}, Fed_Cap for their help in figuring out a solution, to everyone sharing in bug forums, and to Retanaru for making the video.

A very special thanks to EnigmaGrey for believing in us and giving us the drive to figure it out.

3D rendered art for the title card by: Ash

Workshop ID: 3115293671
Mod ID: No Mo Culling
Popular Discussions View All (4)
15
28 Apr @ 9:04am
PINNED: F.A.Q
Modinstaller
0
25 Dec, 2023 @ 12:40am
PINNED: More Info
Modinstaller
0
21 Dec, 2023 @ 11:45pm
PINNED: Github Links
Modinstaller
330 Comments
Varlun 21 Jun @ 12:28pm 
Read the description bud.
null 21 Jun @ 11:25am 
If the server owners add this does the client need to aswell?
Varlun 20 Jun @ 12:00pm 
Which I would actually suspect to be the case, because I don't believe I have any anti-culling mods for B42. Anyway, I've gone back to B41 for the time being to play with a friend.
Varlun 20 Jun @ 11:59am 
There is still a singleplayer setting for culling in B42. Unless they just have the setting there as a leftover from B41 and it doesn't do anything in B42 yet.
Mopop  [author] 20 Jun @ 11:49am 
It's not needed for B42 because B42 is single player and culling is a MP thing. Also just subscribing to the mod does nothing.
Varlun 17 Jun @ 1:06pm 
Not necessary for B42? Or is there a B42 version? I thought I had this mod installed already (maybe I did it a long time ago), but stumbled across this again and I'm not subscribed. I haven't noticed any culling in my games. Pretty sure I'd notice it if they were, I'm playing on 16x. I turn around and all the zombies are still there.
ryland_thomas 6 Jun @ 10:38am 
when installing the filse into the packman folder is it all 4 or just the .class ones ?
Viper 4 Jun @ 12:39am 
it's important to remember that the steam function to "verify integrity of game files" will replace these back to default. If you run a "verify", you'll need to re-overwrite these files again with the mod's versions.
[+| CL rautamiekka 24 May @ 7:46am 
@Goose

Fair enough.
Goose 23 May @ 7:54am 
@[+| CL rautamiekka Thanks, I overlooked that, was tired when I was reading it