Barotrauma

Barotrauma

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ID Cards Enhanced
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16 Dec, 2023 @ 9:04pm
26 Jul, 2024 @ 12:02pm
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ID Cards Enhanced

In 1 collection by _]|M|[_
Barotrauma Deathwish
63 items
Description
IMPORTANT:
As of now, the game simply deletes all previous tags from an item when a new tag is applied, meaning only the last option you select in the printer while printing onto an ID Card will actually be on that ID Card and all previous access level will become unavailable. I've written a feature request to the devs to add an option to keep previous tags instead of removing them, but for now each access you want to grant would require its own ID Card.

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An ID Card Overhaul
With ID Cards Enhanced you'll be able to see what access level each ID card has.
Also included are two ID Printer that can be fabricated and placed on any submarine. "ID Printer" is for vanilla IDs while "ID Printer (Various)" is for mod IDs.
A Captain ID (Or Commanding Officer from Jobs Extended) or an ID with printer access is required to access the printer.

With the printers you can print new ID cards, destroy existing ones, color or grant additional access for them.

WARNING: Additionally granted access can't be removed from an ID card! You can only destroy the card and print a new one to get rid of a specific granted access!

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Personal Lockers:
Print the "Personal Lockers Blueprint" at the "ID Printer (Misc)" and use it to gain access to the crafting recipes of personal lockers which require their corresponding ID card access which can also be printed at the "ID Printer (Misc)".
You can only place one of each locker per submarine so 18 in total and only the person with its ID card can detach it.
These lockers are fully compatible with "Immersive Repair" and "Safe Cracker".

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Wallet:
Craft or buy a wallet to store all your ID cards without cluttering up your inventory.
The wallet can hold up to 12 ID cards and can be worn in your ID card slot.
You will have to take the required ID card out of the wallet for it to work on a door or item that requires the ID.

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List of all available IDs:
Submarines that use the following tags on spawnpoints are automatically compatible.
Alternative tags with id_ infront are also supported for the Jobs Extended tags. (id_commanding_officer for example)
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- VANILLA -
- id_captain (Printable)
- id_security (Printable)
- id_medic (Printable)
- id_engineer (Printable)
- id_mechanic (Printable)
- id_assistant (Printable)

- id_outpostmanager
- id_outpostsecurity
- id_reactor
- abandonedsecarmcab

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- ID CARDS ENHANCED -
- id_idprinteraccess (Printable)
- id_accesslevel1 (Printable)
- id_accesslevel2 (Printable)
- id_accesslevel3 (Printable)
- id_accesslevel4 (Printable)
- id_accesslevel5 (Printable)
- id_accesslevel6 (Printable)
- id_c1 (Printable)
- id_c2 (Printable)
- id_c3 (Printable)
- id_c4 (Printable)
- id_c5 (Printable)
- id_c6 (Printable)
- id_c7 (Printable)
- id_c8 (Printable)
- id_c9 (Printable)
- id_c10 (Printable)
- id_c11 (Printable)
- id_c12 (Printable)
- id_c13 (Printable)
- id_c14 (Printable)
- id_c15 (Printable)
- id_c16 (Printable)
- id_c17 (Printable)
- id_c18 (Printable)

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- DYNAMICEUROPA/PIRATES AHOY! -
- id_pirateadmin
- id_piratecaptain
- id_piratesecurity

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- NT SURGERY PLUS -
- id_surgeon (Printable)

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- HUNGRY EUROPANS -
- id_chef (Printable)

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- JOBS EXTENDED -
- commanding_officer (Printable)
- executive_officer (Printable)
- navigator (Printable)
- chief (Printable)
- mechanical (Printable)
- engineering (Printable)
- quartermaster (Printable)
- head_of_security (Printable)
- diver (Printable)
- chiefmedicaldoctor (Printable)
- medicalstaff (Printable)
- passenger (Printable)
- janitor (Printable)
- inmate (Printable)

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Compatibility:
Almost fully compatible with Neurotrauma.
The only thing that won't be possible is to recover donor cards from ID cards after they were inserted.
You'll have to craft a new one instead.

Load Order:
If you're playing with Neurotrauma, make sure to place ID Cards Enhanced above!
Popular Discussions View All (1)
0
20 Feb, 2024 @ 11:19pm
[FIXED>IMPROPER SETUP] Printed ID cards not able to open containers/use equipment
Bernie Sandler
85 Comments
Clocksmith 14 May @ 6:53pm 
Alright as a quick update, I found out that when I when Captain and Host buys Wallets from the Merchant, it acts as an ID and that's the reason it doesn't matter what cards are in the wallet. Weird little bug.
Clocksmith 14 May @ 6:47pm 
Hello, I have an issue if this gets seen. Not too much of big issue but I have a Wallet in my campaign that when I put all my IDs into it works for everything around the sub when it's in my ID Slot on my character. Yet the mod description says you are supposed to pull the IDs out as the rest of my crew does, but I (As Captain role) am able to use the Wallet in my ID slot and open everything on the sub without taking the IDs out. Even setting up Wallets how I have them and handing them to the crew, they still need to pull IDs out to access certain containers.

I am the host so I'm wondering if it's just a host thing, I cannot replicate these Wallets.
Xiivait 28 Apr @ 8:14am 
HEE HEE
Gwill 22 Apr @ 11:47am 
i figured it out ty tho
_]|M|[_  [author] 20 Apr @ 12:32pm 
@Gwill: You'll need an ID card with captain access on it to be able to use the printer. If you're using a custom submarine it is possible the builder of that sub either forgot to put the ID tags onto the spawnpoints or used custom ID tags not supported by the mod in which case you won't be able to access the printer unfortunately. In that case you'd need to go into the submarine editor and adjust the spawnpoint ID tags or place an ID card with the id_captain or id_idprinteraccess and save it as a new submarine to then buy in your ongoing campaign or start a new campaign with.
Gwill 19 Apr @ 2:27am 
How do i access the id printer?
_]|M|[_  [author] 30 Mar @ 10:12am 
@alexo: Yes, EHA is a weapon mod. Unless it overrides the ID card for a specific reason, it is compatible.
нарколепсия 23 Mar @ 1:30pm 
Compatible with EHA?
_]|M|[_  [author] 17 Mar @ 10:30am 
@vvhalefccd: Ah ok. You need to equip the recipe item and use it to apply it to your character. You use it by holding RMB + LMB.
vvhalefccd 16 Mar @ 11:25pm 
Thanks for the reply. I got the ID cards working opening the lockers but still cant get the recipe to work. I'm using the deathwish modlist, for reference. Are you supposed to do something with the recipe or just have it on your person?