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When I played through the base game I felt like I went through a short funny experience. After installing your overhaul this feels like a pretty cool, satisfying and competent little game that takes just around an hour to beat and I cant keep myself from coming back to improve on the levels and just keep enjoying the satisfying gameplay and sounds from the guns and enemies.
The only thing I would like from this mod was to be able to parry instantly regardless of you being firing or undergoing a reload animation. Often enemies are firing at me and I would like to use the parry defenssively just to push proyectiles back, but doing so requires me to stop firing at then, so usually its better to just dodge.
Sound design has always been a focus in our mods, and is one of the more fun parts of making stuff like this, so we're glad it's appreciated!
The extra voice lines were in the original game at launch, but were cut for being repetitive, I think? When I restored them, I tried to strike a balance by making them only play sometimes so they wouldn't get too annoying.
I actually didn't touch the movement at all! But maybe changing the weapon bob animation makes movement feel different? I was actually worried that I'd accidentally create more motion sickness, so it's a relief that we did the opposite. I'll keep that in mind for potential future projects...
I don't think I could handle my name being on an altar, so I'm fine with just being in the credits!
I absolutely love how this totally overhauls the game, I love how you can now attack with the knife, and..just.. Agh! So many things to appreciate!
I love new sound designs! - I love how powerful the weapons sound now, And the extra voice lines! They're so nice! The game no longer feels repetitive..
I don't know if this is just placebo-effect, but the movement feels less..bouncy? I don't get nauseous from playing the game anymore - and another thing, your overhaul made the bosses so many times more fun and challenging!
Your name should be written on a grandiose altar of sorts..
Since the bosses can't be insta-killed by Twilight Mode anymore, DOORDemon edited most of their maps to include extra ammo. He might've messed with some of the other items too, but nothing felt wrong when I tested them. If you need health at the start of a level and there's no medikit, picking the other character restores you to full health. (Which actually is a feature of the base game!)
I appreciate the updated gore and how the robots get different blood and corpse desecration noises. The MP5 losing accuracy has definitely made it less busted in a fun way and the shotgun rework makes it not broken lol.
I had to actually fight the first boss because I couldn't just kill it in twilight mode via shotgun spam, and I died a couple times too, though that was mainly because I don't think there's a health kit in that level before the boss (intentional? not sure if vanilla is the same because I've never actually died to that boss).
The Garand's scope is also very fun.