Sid Meier's Civilization V

Sid Meier's Civilization V

568 ratings
Artificial Unintelligence
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1.146 MB
9 Sep, 2014 @ 12:21pm
27 May, 2015 @ 11:37am
24 Change Notes ( view )
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Artificial Unintelligence

Description
Improves Civilization 5's Artificial Intelligence (Computer Players). Nothing more, nothing less.

This is the Full version of the mod: it contains both XML and DLL modifications. As a result, the mod is not compatible with mods that modify the game's DLL (note that this mod contains all modifications introduced by Ninakoru's Smart AI).

Though the mod's scope is limited, the improved AI is immediately noticeable. From city placement to unit management, from choosing beliefs to voting on UN resolutions, from choosing ideologies to tech progression, from puppet-annex-raze logic to promotion choice, almost everything has been tweaked or overhauled in some way. The result is a much better AI, which, although still not without faults, can put up a much better fight without having to rely on bonuses.
Diplomacy AI is the only real exception, staying relatively unchanged because it's fairly hard to troubleshoot.

In its current state, the full version works only with Brave New World primarily because I have not had the time to port my changes over to older DLL versions. It's definitely doable, I just haven't had the time yet.
The mod should be compatible with all other mods that do not change the DLL, as well as any and all non-expansion DLC's (though Mongolia does occasionally behave a bit oddly).

Complete changelog is located in the mod's folder (browse to it via My Games\Sid Meier's Civilization 5\MODS\Artificial Unintelligence).

Interested in the mod's development and/or source code? You can visit the mod's CivFanatics thread[forums.civfanatics.com]; the mod also has a GitHub page[github.com] if you want to work with my source code (or just to have a quick look).
Popular Discussions View All (2)
79
22 Sep, 2021 @ 8:42pm
Post Bug Reports Here
Delnar_Ersike
0
22 Oct, 2014 @ 7:33pm
Lite Version for Compatibility
Delnar_Ersike
729 Comments
hottt3 27 Oct, 2024 @ 3:04pm 
Thanks for the mod! Can I use it with "DLL - Various Mod Components" mod?
poluza 21 Feb, 2024 @ 8:13am 
Unfortunately another broken mod. Barbs won't defend themself at camps meanwhile, a number of hostages running around is absurd. You can find one every other turn. You don't need to build them for yourself or even steal them. There are easily enough of them to ally with CS's and leave some for yourself.
하지마라 영원회귀 11 Feb, 2024 @ 1:15am 
In peace treaty, AI said giving 25 turn 12 gold nope, but 304 gold at once is okay. Is it related to this mod?
Ninja-454 30 Jan, 2024 @ 8:44pm 
Just an update, thanks again for developing this all those years back. <3
Iska and Ismet 20 Jun, 2023 @ 5:36am 
The second post on the thread has links to the VS2010 isolated shell, is that what you meant?
Delnar_Ersike  [author] 20 Jun, 2023 @ 12:50am 
Iska: actually, VS2008 isn't the main problem, it's the VS2010 Isolated Shell used by Firaxis ModBuddy. I have been able to get the VS2008 C++ compiler set up properly, but I can't really interact with the Steam Workshop unless Firaxis ModBuddy works.
Iska and Ismet 19 Jun, 2023 @ 6:50am 
Bit late, but just wanted to say thanks for making this amazing mod, I've included it in my personal gameplay mod , and if you haven't checked out WHoward's 'Obtaining Unobtainium' [forums.civfanatics.com] I suggest it as the go-to guide on getting VS2008 set up properly on a modern computer. Anyways, cheers <3
Zorfing 18 Mar, 2023 @ 3:48am 
What some people don't understand is that making a DLL is exactly modifying the so call "hard coded" functions. Thanks for this Ersike ! and sad you can't setup old tools to continue updating this DLL, i still find civ5 is much better than civ6 in most aspects.
콘보리 24 Nov, 2022 @ 8:07pm 
First of all, thank you so much. There was a bug where the ai unit (Chokonu in China) had an attack promotion twice but didn't attack, but this mod solves that problem. Thank you. Thank you (^ ^):steamhappy:
Delnar_Ersike  [author] 10 Nov, 2022 @ 12:30pm 
@Xaxoon You don't know what you're talking about. The AI's full source code for Civ5 is available and moddable, as it was for Civ4. It isn't for Civ6 because the source code for that game's CvGameCoreDLL file was never released, likely because it would have allowed modders to make better mods for free than the paid DLC Firaxis offered. In fact, the fact that Civ6 never released that source code was one of the biggest reasons why I stopped playing (and modding) Civ games.
The problem with this mod now is that continuing to develop it relies on certain software that's extremely hard to set up on modern systems. I haven't been able to get that really old software to run, despite my best efforts, so this mod will remain un-updated for the foreseeable future.