Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Arknights Kjerag Leader Pack
   
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252.335 MB
23 Dec, 2023 @ 3:15am
30 May @ 5:22pm
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Arknights Kjerag Leader Pack

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Description
If you like this mod, please throws a "like", and I will have more power to update.

The following content is from Google Translate.
Due to unknown reasons the original mod could not be updated, so a new integrated version has been uploaded.
Compared to the original mod, the civilisation abilities have been reworked, the Kjeragandr unit have been reworked, and the new wonder "Statue of Kjeragandr" has been added.

Added civilization: Kjerag, and its leader: SilverAsh, Pramanix, Gnosis.

——Language support——
Chinese, English

——Introduction——
Civilization: Kjerag
Civilization Ability: The Refuge of Kjeragandr
Allows Camps to be built on Tundra terrain. After Civil The Enlightenment is unlocked Camps can be built on Snow terrain.Camps on Tundra or Snow +1 Production, and extra +1 Faith if on hills. Camps provide +1 Food to adjacent districts.
After first city is founded, gain Great Person "Kjeragandr" and Relic "The Stone of Kjeragandr". Kjeragandr will retire after 25 turns.
After "Mysticism", gain unit "Operator Pramanix"
Units do not receive damage from Blizzards. Civilizations that are at war with Kjerag receive +100% unit damage from Blizzards in Kjerag territory.

Unique unit: Courier (replacing Scout)
Combat power of 15, mobility of 4, and gaining additional experience during exploration can lead to faster upgrades.

Unique unit: Kjeragandr
Unable to fight, with 4 movement points, retired to obtain the Relic"The Stone of Kjeragandr".

Unique Relic: "The Stone of Kjeragandr"
+4 Culture,+4 Faith,+8 Tourism.

Unique unit: Operator Pramanix
Unable to fight, with 4 movement points, unlock after "Mysticism", get promotion after "Theology" and "Reformed Church".
Unit Ability:
Healing Ringtone:Units can heal +5 HP each turn.
Preaching Ringtone:Relics provide +2 Production, +2 Faith, +2 Culture.
Natural Deterrent:Enemies within two plots receive -5 Combat Strength and -1 Movement.

Unique Wonder: Statue of Kjeragandr
Kjerag's unique wonder, replacing Cristo Redentor. Tourism output from Relics and Holy Cities is not diminished by other civilizations who have researched The Enlightenment civic. Districts located in Tundra yield Tourism equal to their adjacency bonus (halved for gold), and if the district is linked by railroad, +100% district adjacency bonuses. Cities located in Tundra that are rail connected +100% Religious Tourism.
Must be built on a Lake tile located within a tundra city.

Unique Religion: Kjeragandr

Leader: Silver Ash
Leadership ability: Lord of Karlan
International trade routes enable to obtain trade route bonuses from each district of the starting city, and trading with Allies earns triple as many bonus Alliance Points.

Unique unit: Mountain Snow Ghost (replacing Armored Warrior) (bound with Silver Ash)
Combat power 50, movement power 3, capable of long-range attacks with a range of 1.
+5 combat power when attacking injured units,+10 combat power when attacking units located in permafrost.

Unique District: Karlan Trade Station (replacing commercial center)
Lower construction cost, with a 20% discount on purchasing units of city coins with Karlan Trading Station, provide twice the district trade route bonus.
Ability to obtain standard adjacent bonuses from adjacent Tundra Terrains.
Obtain a large amount of adjacent bonuses from adjacent military camps, giving them a large amount of adjacent productivity.

Unique project: The Holy Mountain Incident
Start the follow-up project "The End of the Three Clan Council", until the completion of the follow-up project, all cities will fall into turmoil and bear enormous loyalty pressure.

Unique project: The End of the Three Tribe Council
To quell the turmoil caused by the "Holy Mountain Incident", all commercial routes can receive+3 coins from every foreign trade station they pass through, and all output provided by the commercial routes can be increased by 25%.

Leader: Pramanix
Leadership ability: Saint of Karlan
When you use a religious unit to convert a city for the first time, earn +25 Culture and +50 Faith per citizens living in that city (on Standard Speed).

Unique District: Manzhu Courtyard (replacing Holy Site)
Lower construction cost. Missionary and Apostles created in this city gets +2 spread charge and +5 Combat Strength. Enemy units adjacent Guru -5 Combat Strength.

Unique Building: Holy Bell Room (replacing temple)
Own two relic slots. Themed when the slot is filled.

Unique project: Holy Mountain Ceremony
After completed, all buildings in the district (including the city center) can purchase with faith. Apostles can produce a relic after they have no Spreads left.

Leader: Gnosis
Leadership ability: Speaker of the Karlan Parliament
Eurekas provide 20% more of technologies. With the improvement of technology, Kjerag Research Institute will unlock a series of scientific research projects.

Unique District: Kjerag Research Instituts(replacing Campus )
Replaces the Campus district and cheaper to build. When completed, receive a random Eureka from ancient to medieval era.
Gains extra adjacency bonus from each adjacent Tundra Mountain tile or Snow Mountain tile. Gains major adjacency bonus when adjacent to Industrial Zone Districts, and provide major adjacency bonus for adjacent Industrial Zone Districts.

Unique Improvement: Kjerag Scientific Research Station
+1 appeal to adjacent tiles, and if located on Tundra, +1 Science, +1 Production.
When adjacent to Campus or Industrial Zone, each building inside provide additional Science or Production bonuses for Scientific Research Station.
When adjacent to Preserve, each building inside provides Food and Cultural bonuses for Scientific Research Station.
Cannot be built adjacent to another Scientific Research Station. This tile cannot be worked.

——Source of materials——
All materials are sourced from the game Arknights and PRTS website.

——Acknowledgement——
Thanks to someone in mod group for their patient guidance.

- Update Log -

Any good suggestions can also be pointed out in the comments section.
If you encounter any bugs during the game, please give me feedback and I will fix them as soon as possible.







Popular Discussions View All (2)
0
23 Dec, 2023 @ 3:54am
Error Report
Pen
0
23 Dec, 2023 @ 3:53am
错误回报
Pen
30 Comments
BigTailWolfSuomi 13 Jun @ 10:02pm 
我不知道,但是我MOD很少,我当时只有您的两个mod包(谢拉格、叙拉古)以及一个音乐管理器和一个开局给玩家一个侦察兵的MOD(据我所知这对于MOD没有任何影响)以及当时不仅是我的市中心出问题,而是所有的市中心都出了问题,而我并没有修改市中心相关的MOD,这一切的情况发生的很突然
Pen  [author] 13 Jun @ 8:30pm 
@BigTailWolfSuomi 隐退的问题之前有人反馈过,5月的时候已经修复了,你需要重新订阅mod更新下。bgm不是谢拉格包的bug,也没有动过市中心模型,你需要排查下其他启用的mod,如果有mod没设置bgm,或者有特色的市中心建筑又没设置好模型,就会出现上面的问题。
BigTailWolfSuomi 13 Jun @ 6:36pm 
貌似在马拉松联机模式下,耶拉钢德不会隐退,反而在两回合后会直接死掉,然后重新复活,并且如果使用了谢拉格阵营的话,所有的文明BGM都会消失,游戏内将不会再播放BGM,除此之外,我还遇到了建筑模型丢失的问题(导致所有文明城市的镇中心都是一片虚无,只有重新载入存档才能恢复)
H.Humpel 10 Jul, 2024 @ 6:56am 
Computer generated translations can be found in this mod:
CTC - Computer Translated Civilizations
BigGamer9211 25 Jun, 2024 @ 11:40pm 
Game engine error. What would that mean, and how to fix it?
Pen  [author] 24 Jun, 2024 @ 3:44am 
@BigGamer9211 You are right, Guru's ability has some problems, I will fix it weekend. But I didn't find problem of snow ghosts, maybe it's a game engine error.
BigGamer9211 24 Jun, 2024 @ 1:35am 
Mountain Snow Ghost sometimes gets bonus from fighting in tundra when no units are in tundra
BigGamer9211 24 Jun, 2024 @ 1:26am 
I don't think the Enemy units adjacent Guru -5 Combat Strength is working.
Pen  [author] 23 Jun, 2024 @ 6:39am 
In the enhanced version it can be worked.
BigGamer9211 23 Jun, 2024 @ 6:17am 
Okay. Why Kjerag Research improvement give yield if it cant be worked. What's the point?