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You could just put a dim light that's barely noticeable inside a shadow light.
I lowered the light object (I selected one of the breakable ones.) so that it was closer to the ground, rotating the object angle helped stop the light before the wall. Using the editable parameters below the object settings also helped with shadow deselected. The breakable lights reveal my rangers while also being destructible with explosives.
Basically just play with all the object settings, size, rotation and the extra/light parameters.
In short you have to angle and size the light so that it appears to be stopping at a wall.
Hope this helps! Edit: Grammar.
Thank you for pointing these things out
I like what you done with the wall around the outer kitchen too.
Thanks
Just some criticism.
This could work as a night map avoiding the firefight on start, I barely entered the main building. Some guys could hold up.
Terrain elevation in DK2 looks blocky, it stands out here. Texturing and decals might be more suited.
The left pickup is directly facing a mounted MG, when there's a building offering great cover.
Overall you're making some amazing maps, good work