Left 4 Dead 2

Left 4 Dead 2

1,960 ratings
Lost and Damned [v1.5]
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Game Content: Campaigns
Game Modes: Single Player, Co-op, Versus
File Size
Posted
Updated
265.476 MB
24 Dec, 2023 @ 12:22pm
29 Nov, 2024 @ 6:08am
16 Change Notes ( view )

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Lost and Damned [v1.5]

Description
Merry Christmas !
Here is my 3rd campaign. built from the vmfs of Black Widow Game's They Hunger: Lost Souls (06-08 build) It was a cancelled zombie game made for the Source Engine.
This was made in about a month or so, not having to build everything from scratch really help, if you're trying to learn how to use hammer.
I retain most of the original map geometry, but they are not in any particular order, and most of the prop and texture are replaced with the one from L4D2.
Like the previous campaigns, the bots can't navigate by themselves (for the most part), most event requires human player to be able to proceed.

Features:
Talker script: I've learned to make use of the talker script, though it doesnt make a real story or long conversation, mostly used around the panic event and such.
Custom melee weapon: The campaign feature a torch as a melee weapon, igniting any zombie it hit. Deal hefty FF damage.
The Bell: Each map minus the finale has a bell that will summon a horde when rung. It can be used by the infected and has a cooldown of 2 minutes.

Stats:
Difficulty rating: HARD - Increased SI count to 5 and make them more aggressive with the director script.
Average COOP playtime: 40 minutes (no restart).
Has basic support for Versus, but untested. Please report any bug you find

Map name in the console: lost_map1, lost_map2, lost_map3, lost_map4

Optional addon to lower difficulty:


Map 1: The Lost

The survivors has washed up the shore of an unknown island's beach. saferoom is located inside a monastery/church building.

Map 2: The Mist

Traverse the misty cliffside over a drawbridge, featuring a scavenge leading to a panic event, saferoom is within the end of the cliffside building.

Map 3: The Damned

The survivors has now reached the inner area of the village's graveyard, bewary of Mr Hector in the morgue and proceed toward the church to meet the crazy man who may or maynot let them into the saferoom.

Map 4: The End (Holdout Finale)

Make contact with the military for rescue using communication device in the radio tower. The finale format has a few random variants, with random panicwave/tank counts.

Credit:

Valve - Some building/structures, bell model/textures, sound samples
Black Widow Games - Base geometry
Venturion - Bloodborne's SFM Torch model
Mr. Who+JasperCarmack - Skybox texture
L2R - Torch sounds
ChimiChamo - Scripts
Henrietta - Playtest
7EMPEST - Mapping, scripts, SFX, VFX

v1.5:
- ♥♥♥♥ it we ball: torch can now stun tank and specials

Map 3:
- Fixed pond rocks collision
- Added glasses to the graveyard truck
- Changed lighting

Map 4:
- Reduced ambient light's saturation
- Fixed janky nav at the restaurant's patio
- Adjusted water fog (more visibility underwater)

Popular Discussions View All (1)
11
1
10 May @ 11:12pm
Is this the real life?
Jo
361 Comments
lemememan34 5 Jul @ 1:44pm 
EACH.
lemememan34 5 Jul @ 1:44pm 
For the love of all infected DO NOT PLAY THIS BY YOURSELF SOLO UNLESS YOU HAVE A THING FOR MASOCHISM. I completed this ONCE on normal and it felt like I was in a pro lobby with EIGHT infected players at the same time who had over 1000k hours.
AIJIANG 3 Jul @ 1:30am 
想把作者丢岛上
AIJIANG 3 Jul @ 1:29am 
totally shit as fuck
Dean Dingus 28 Jun @ 8:02pm 
Awful
N1ck 28 Jun @ 1:59am 
三四关普僵是作者京✌的十倍
xiao丿怪兽 27 Jun @ 8:02am 
超级石,特感疯狂刷也就算了,还是凭空刷,能在你视野里突然出现给我整笑了,这图的特感刷新就是纯纯报复社会来的,建议少玩。
Labbery 19 Jun @ 11:06am 
unsopportable ending of a unsopportable campaign
C.Lofter 13 Jun @ 6:11am 
terrific view but a little too difficult for me lol