Stellaris

Stellaris

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New Enclaves Revived
   
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45.626 MB
24 Dec, 2023 @ 9:01pm
5 Jul @ 11:28am
14 Change Notes ( view )
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New Enclaves Revived

Description
[discord.gg]
[opencollective.com]

This is the updated version of the New Enclaves mod originally made by lpslucasps[github.com] and originally maintained by The24thDS[github.com] up until 2022 or so. Now it has passed to me. Seems a little familiar doesn't it?


The Universal Hive is a hive enclave with which all players can interact. They believe that the entire Universe is alive and that everyone is connected with each other to some degree.
In exchange for some Energy they can help you achieve many things:
  • increase Society Research by 10% for 10 years;
  • increase Stability by 5 points for 10 years;
  • hire a special governor if you are also a hive.

The Prime Machines are an enclave of ancient self-aware machines. They pretend to be the first machines in recorded history to achieve self-awareness. They are more advanced than any synth you can make.
The Prime Machines don't trust and will refuse to interact with Fanatic Purifiers, Devouring Swarms, Spiritualists and empires that outlaw robots.
Other empires can give them some Energy for the following bonuses:
  • increase Engineering Research by 10% for 10 years;
  • hire a special machine governor which will increase the output of robotic pops by 10%;
  • one time purchase of a tech option that once researched will unlock a new trait for your robotic pops;
  • trade monthly Energy for Living Metal.

The Shroud's Children are an enclave of beings in a continuous connection with the Shroud. They believe that you've met them before, eons ago, when your physical body didn't exist yet. They can teach you how to become one of them, for a price.
Actions available:
  • increase Physics Research by 10% for 10 years;
  • increase Spiritualist attraction by 50% for 10 years;
  • hire a special governor that will increase the Unity production with 20%;
  • one time purchase of a tech option;
  • trade monthly Energy for Zro;
  • something fun about Shroudwalkers (Requires Overlord DLC).

Deep Rock Galactic is an enclave of space mining dwarves. It is inspired by the game with the same name and it offers you different ways to increase your mineral production.
No DLC is required for this enclave but the recommended DLCs are: Humanoids and Ancient Relics
Actions available:
  • increase mineral production by 10% for 10 years;
  • trade monthly Energy for Rare Crystals;
  • one time purchase of a tech option;
  • buy error cubes (Ancient Relics);
  • Rock and Stone (Humanoids).

Compatibility

This mod should be compatible with any mods that don't overwrite the following files:

Works with:

Bug reporting and ideas

Please visit our Discord server and bring bug reports and suggestions to the channel marked #bosmers-mod-stash. Its easier to keep track of stuff on there as opposed to the Steam comments



Note: The translation percentages are based off of how they were originally. I have done nothing to these translations at all

61%
61%
61%
0%
61%
61%

Chinese translation available here

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2131014154


Credits

This mod would not exist in its current state without these people:
Thank you all!

I don't own any DRG related material that has been used in this mod. Deep Rock Galactic is developed by Ghost Ship Games and they hold all the rights for the respective materials. You can get the game here: https://steamhost.cn/app/548430/Deep_Rock_Galactic/

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103 Comments
eqN 6 Jul @ 9:55pm 
A few more thoughts...

One thing I will say is so far I've been mostly unlucky. As much as I want to engage with these new enclaves I have been unallowed due to their design.

Playing as spiritualist makes it so I receive no options for Prime Machines besides calling them abominable really. Playing as a machine hive gave me no option but to call the shroud children superstitious.

While these are nice flavor dialogue options, just like in the vanilla game the player should always be allowed to at least take a neutral approach to interaction with these enclaves regardless of their empire's ethics. My opinion, at least. Otherwise these enclaves feel like a waste of space on mapgen.
eqN 6 Jul @ 9:52pm 
Cool designs! Few things...

Initially there is very little dialogue options with the Hive. It would be nice if, just like Vanilla Enclaves, all future options show up but are X'ed out and show needed opinion thresholds.

I noticed a small bug: the initial greeting from DRG has a broken lock reference to relic(s). It doesn't give the name of the relics but instead some garbled recolored name of partial loc syntax.
Bosmeri  [author] 5 Jul @ 12:01pm 
@TTV/COFFENATION @Demognomicon

The values for hiring the enclaves should be FAR cheaper now. I might tweak them more based on feedback.
Bosmeri  [author] 30 Jun @ 10:22am 
I'll make a pass over all of them again over the next few days. Thanks for letting me know!
TTV/COFFENATION 30 Jun @ 10:02am 
Nah, the Prime Machines aswell. I didnt meet the others yet
Bosmeri  [author] 30 Jun @ 9:46am 
I'll take a look at it. This is only with the DRG enclave right?
TTV/COFFENATION 30 Jun @ 4:42am 
Yeah, they all want way too much energy, they asked me for 120k
Demognomicon 26 Jun @ 5:09pm 
Deep Rock want @ 65,000 energy for their assistance at year 2020. Yeah, don't think so.
Bosmeri  [author] 24 Jun @ 11:29am 
And now its updated to 4.0
Bosmeri  [author] 3 Apr @ 1:51pm 
Just to go ahead and put this out there:

- Yes I do plan on updating this for 4.0 but New Dawn takes priority.
- No I don't know when it will be ready after the update comes out