Left 4 Dead 2

Left 4 Dead 2

39 ratings
L4D2 Crossover: Phosphophyllite/Phos (Louis)
   
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Survivors: Survivors, Louis
Game Content: Models
File Size
Posted
Updated
8.808 MB
25 Dec, 2023 @ 12:51am
11 Feb, 2024 @ 11:05am
4 Change Notes ( view )

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L4D2 Crossover: Phosphophyllite/Phos (Louis)

In 3 collections by ROBERT KYLE
Mcgee's Mentally Unstable Modpack
89 items
My Completely Insane L4D2 Crossover(Left 4 Signals)
240 items
レフト4シグナルズ -生存者たち-
238 items
Description
UPDATE: To anyone who has known about the first-person texture problem, I fixed it now since the original exporter is still on vacation, and even updated the materials for a better gem-like shading.

With their skin/flesh crystalized, and with a name change, Phos must fight for their life as hordes of infected go after them.

This was commissioned to respond to a Phos mod someone made for Louis, and now, it is also to re-add Phos for Louis since the other mod was taken down. I wanted to make the model more like Louis' design.

This Addon feature:
Uses Manager (Louis) animations;
Bile effect!
Decreased polycount without hurting performance.
Optimised to use less material draw-calls.
Has Faceposing.

Original Model by nanakoz for MMD.
Head Model & Crossover Idea is by me.
Exporting to L4D2 is by the amazing, Debiddo here.
The drawing used for the thumbnail is by me!
Amazing art style I based the model on is from HeatherChasesYou! Her Twitter: https://twitter.com/jefftheironicda

10 Comments
Remy 29 May @ 3:33pm 
Hell yeah I'm downloading this
ROBERT KYLE  [author] 16 Apr, 2024 @ 2:41pm 
Thanks, but while I am now someone who also makes model mods, Debiddo is the one I commissioned for the rigging. Still, many thanks since I often work the hardest on expressions for my models/drawings. It's why I do this.
LuckyRoot 16 Apr, 2024 @ 8:50am 
As a Phos fan, I can' thank you enough for
- making such an expressive and unique model for her (I love the faces!)
- making the best quality model for her, period (the other one had weird rigging and fp arms)
You absolutely cooked with this!
ROBERT KYLE  [author] 19 Jan, 2024 @ 9:43pm 
To anyone who has known about the first-person texture problem, I fixed it now since the original exporter is still on vacation, and even updated the materials for a better gem-like shading.
ROBERT KYLE  [author] 28 Dec, 2023 @ 1:22pm 
Yea, same
Balls24 28 Dec, 2023 @ 12:33pm 
oh yeah yeah then. Just hope the nails get fixed :steamthumbsup:
ROBERT KYLE  [author] 28 Dec, 2023 @ 11:45am 
No, it's a model issue. You get used to it once you know how 3d models work. I have seen this issue a lot in VRChat too, and I'm fine with it.
Balls24 28 Dec, 2023 @ 11:43am 
Yes yes, alot of the viewmodels also arent really connected to the guns, not sure if this is a l4d2 issue or a model issue
ROBERT KYLE  [author] 28 Dec, 2023 @ 11:36am 
Thanks lol. And yes, the exporter forgot to fix that. I already talked to them about it, but it looks like they are on vacation now.
Balls24 28 Dec, 2023 @ 11:24am 
First of all, this is genius and il love you forever. 2nd the nails are missing their textures.