Rivals of Aether

Rivals of Aether

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time stop
   
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396.481 KB
25 Dec, 2023 @ 8:12am
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time stop

In 1 collection by leopaof
Dakurai's stuff
40 items
Description
Build up meter and show your opponent the power of the strongest stand...
THE WORLD

Functionality
Build meter while fighting and hit your opponents with a powerful time stop
1 Bar = 1 Second of time stop

Time stop is available with at least 3 bars, can be activated by any of the following inputs:
taunt+attack
taunt+special
taunt+shield

Time stop can also be activated while in hitstun or while trapped in another player's timestop, however this will come at the cost of 2 extra bars, thus putting the activation requirement at 5 bars
Popular Discussions View All (1)
0
12 Apr @ 2:56pm
this mod may be a LIIIITTLLEE bit broken
Niko
16 Comments
tomoko kuroki 2 Jul @ 1:48pm 
works perfectly with shadows taunt
andybeilke9 30 Apr @ 2:58am 
way du i not do dameg wen i time stop
Needlewind 2 Jan @ 2:19pm 
Kakyoin be like: "Actually I'm fine, that punch barely bruised me."
GS2539 29 Dec, 2024 @ 3:15pm 
Please fix this.
Chick montblanc gaming #TRYFUGA 5 Sep, 2024 @ 1:18pm 
i love this buddy, whenever i use it agaisnt my friends they start to shiver in fear
Yaasos50 30 Jul, 2024 @ 12:16pm 
This does no damage at all even after the time stop has ended
Phantom_Soda 28 Apr, 2024 @ 9:38am 
i agree with dusknoir pls fix
Da Goober 10 Feb, 2024 @ 9:21am 
Whenever I use it for certain characters, it crashes my game. please fix it. thanks.
welovehomeschool 6 Feb, 2024 @ 4:56pm 
does this mean one of the villains of aether dev team make dio brando and jotaro kujo for rivals of aether workshop
KirbyDL 31 Dec, 2023 @ 2:09pm 
Ok in addition to the previous bugs, time stop currently requires only 2 bars to activate, some projectiles expire right after the time stop ends (Zetterburns for example will disappear if the time stop lasts a decent amount of time).
Ori's projectile will either fall strait down after time stop ends if it approaches from the side, or hit if it approaches from the top (I'm guessing due to the detection being only on the sides), recommend freezing the projectile after only half a second.
Lastly while damage is applied, it seems to only do 4% no mater what moves have been used (tested with ori n-special and f-smash, test value that you forgot to change?)