Songs of Syx

Songs of Syx

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Traits Expanded
   
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Tweaks and Balance: Trait
File Size
Posted
Updated
21.673 KB
26 Dec, 2023 @ 2:29am
25 Jun @ 4:16am
7 Change Notes ( view )

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Traits Expanded

In 1 collection by Kirtash
Kirtash's mods
7 items
Description
Supported versions
V65 - V69

Description
In vanilla, there are 12 traits, this mod tries to expand upon this aspect by adding the following traits:
  • Animal hater: 10% better hunter and fisher.
  • Animal lover: 10% better herder. Tilapis have this trait more often than other races.
  • Green thumbs: 10% better farmer. Cretonians have this trait more often than other races.
  • Geologist: 10% better miner. Garthimi have this trait more often than other races.
  • Calm: 10% better administrator, 10% less chances to become insane.
  • Careful: 10% less chances of workplace accidents, consumes house's furniture 10% slower, age span boosted by 10%.
  • Genius: 10% better at laboratories and libraries.
  • Industrious: 10% better at workshops (like carpentry, smithy etc) and refineries, 10% less chances of workplace accidents, 10% boost to speed. Dondorians have this trait more often than other races.
  • Patriotic: 10% more loyal and lawful, trains 10% faster at both barracks and archery ranges.

Each trait may have other traits they wont have at the same time, for example, an animal lover citizen wont have animal hater trait.

What is a trait?
Traits are stat boosts and/or reductions that are applied per citizen based on a chance, the chance depends on the trait, genius have a lower chance of appearing than animal lover for example.
A citizen may have several traits, just one, or none. Each stat boost only applies to that citizen.
Traits are a way to give flavour to your citizens, adding a bit of text to their bio.

Compatibility
This mod only adds, it doesnt touch any vanilla file, therefore it should be compatible with all mods.
Requires a new save, cant be removed from a save.

Notes
If you find any bug or error, let me know.
Got any ideas for a new trait? Post a comment!
Any feedback is welcome, have fun and enjoy :)
Mod ID: 3123118819
29 Comments
Kirtash  [author] 25 Jun @ 4:17am 
Updated for V69 ^-^
Kirtash  [author] 8 Jan @ 12:56am 
I believe not, the mod doesnt add mechanics to it, so the citizens follow the vanilla rules to pick jobs
Rohzdear 7 Jan @ 1:29pm 
Will the traits make them more willing to pick certain Jobs over others?
An Animal Lover having a higher change to become a Herder than a Hunter or a Fisher, for example.
Cyanide 31 Dec, 2024 @ 8:30am 
Oh, I see, that's too bad. but thanks for the information!!:steamhappy:
Kirtash  [author] 31 Dec, 2024 @ 7:25am 
On V67, the vanilla description of the citizens is different, before, it would say exactly their traits, on V67, each trait has some flavour texts, so its harder to know who has which traits.
This is vanilla, i cant do anything sorry :(
Cyanide 31 Dec, 2024 @ 6:47am 
how am I suppose to know what traits they have??? I read their info I don't see any traits written is it normal?
POOD40✡7 1 Nov, 2024 @ 3:28am 
Nice mod!
Kirtash  [author] 23 Oct, 2024 @ 4:15am 
Updated for v67, any feedback is welcome :)
Kirtash  [author] 2 Jul, 2024 @ 8:17am 
The problem with negatives is that you cant decide if people with x or y trait should work the farms, for example, meaning that if a farmer had a trait that reduces his farming ability, he would still be picked and the player wouldnt be able to control that decision at all
The first version had traits with both positives and negatives stats, but due being unable to pick if a pawn with a certain trait should or shouldnt do a certain activity, it only leads to frustration
Daedheldir 2 Jul, 2024 @ 1:14am 
I agree that you should add some negative traits, it would create a nice narrative, like for example, when you check the hospital and for the third time the same 'clumsy' dude had an accident at work :steamfacepalm: