Portal 2

Portal 2

135 ratings
Companion Vibes
   
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Companion Vibes

In 1 collection by Rector
RectorRocks' PTI Maps
37 items
Description
Three chambers of easy-medium difficulty, two of which are cooperative campaign chambers modified for single-player. The remaining chamber is a modified single-player campaign chamber. Companion cubes will replace your cooperative partner.

BUGS
In Chamber 1, it may be hard for the cube to perfectly land on the button. [FIXED]

Currently no bugs. If you find any, please comment.

CHANGELOG
• v1.0 - Release
• v1.1 (9/12) - Changed grating to a light bridge in Chamber 1. Moved grating in Chamber 3 forward.

Because of the update, screenshots of the map may look a little different

REFERENCES
Chamber 1
• Based on Test Chamber 04 of Co-op Course 4 (Excursion Funnels)
• Funnel reversal puzzle

Chamber 2
• Based on Test Chamber 03 of Co-op Course 1 (Team Building)
• Laser relay puzzle

Chamber 3
• Based on Test Chamber 15 of Chapter 8 (The Itch)
• Speed gel puzzle
9 Comments
bullfrog 30 Mar, 2017 @ 2:14am 
Good map and good fun - thanks
The Sojourner 14 Sep, 2014 @ 3:01pm 
Ah, the nostalgia...:p2cube:
Loud crushers, but that's not your problem...
quatrus 13 Sep, 2014 @ 12:19pm 
Another fun map set. Clean and relatively easy as promised - well done.
TeamSpen210 13 Sep, 2014 @ 12:15am 
Nice map! I didn't need the cube in chamber 2 either :(. 2 suggestions: In the first room add a faith plate on the ball-area (that shoots you though a fizzler to prevent returning the ball that way) so you can't get stuck up there. Instead of having 3 companion cubes, place one dropperless cube and use my global cube droppers (1 per room) to respawn it when needed. (Set the one in the first room to start enabled, then hook the other ones up to trigger onces.)
quat 12 Sep, 2014 @ 10:04am 
I don't think you need the cube in chamber 2... I imagine you were going for a "Stopping Potential" trick, but you can just move your portals away from the catcher.
Rector  [author] 11 Sep, 2014 @ 6:54pm 
@Piranha.A Thanks! I'll see what I can do with the light bridge :P

@Sdather Definitely! :D

@jgaultney Thanks! :)
jgaultney 11 Sep, 2014 @ 3:40pm 
A fun set of chambers. Thumbs up!
Sdather 11 Sep, 2014 @ 9:21am 
We need to build maps together again. :)
Innocentive 11 Sep, 2014 @ 4:31am 
Nice collection of chambers. The first chamber was a bit too punishing i think. I had to kill myself a couple of times because I just wanted to try stuff and found myself trapped ... on top of the cube not hitting the button a couple of times. You could put a lightbridge on the ceiling which would stop the cube in the right place but that may give a part of the puzzle away.