Victoria 3

Victoria 3

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Leader Ideology Spawn Rate Fixed [DEPRECATED]
   
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29 Dec, 2023 @ 9:11am
8 Jul, 2024 @ 1:41am
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Leader Ideology Spawn Rate Fixed [DEPRECATED]

In 1 collection by Ferrous
Ferrous's Tweaks & Whatnot [DEPRECATED]
13 items
Description
Compatible 1.7.*. Fixes various bugs pertaining to the leader ideologies.
Not compatible with VTM.
Can be installed mid-game.
Affects everyone, AIs included.
Works for all languages.
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Did you know, for ten months Victoria 3 erroneously doesn't generate traditionalists unless France is dead? it's true!
Paradox made a few scripting typos that affected 8 leader ideologies. This mod fixes all such cases.

LISRF – Features
1) Traditionalist: Can spawn again, even if France is around. (France can't get them but that is by design, they get legitimists instead) (integrated by basegame!)
2) Fascist: PB and AF actually has higher odds, TU and Intelligentsia actually has lower odds. (integrated by basegame!)
3) Authoritarian: LO, PB, and AF actually has higher odds, TU and Intelligentsia actually has lower odds.
4) Integralist: The Devout, PB, and AF actually has higher odds, TU and Intelligentsia actually has lower odds. (integrated by basegame!)
5) Humanitarian and Enlightened Royalist: Having Child Labor Allowed actually increases the odds of this now.
6) Enlightened Royalist: Correctly cares about Protected Speech instead of erroneously caring about Guaranteed Liberties.
7) Legitimist: LO and The Devout actually has higher odds.
8) Bonapartist: PB and AF actually has higher odds.(integrated by basegame!)

1.6.0 basegame fixed the traditionalist thing among many others... but somehow not everything and VTM hasn't yet fixed any of these so um, this is still needed in every way, lmao
1.6.1 update: made it so most leader ideologies will now care about laws where reasonable (especially newer laws like single party state)
also fixed this bug: https://forum.paradoxplaza.com/forum/threads/victoria-iii-possible-for-trade-unions-to-select-non-communists-after-choosing-a-communist-ideology.1566073/

1.7 didn't fix anything further and introduced another bug so that only AF can be pacifist, this is now covered by the mod.
1.7.2 Updated two ideology which was supposed to be replaced by vanguardist (who tech req is now political agitation instead of socialism)

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NOTE: Given that paradox just drastically changed how ideology works, i'm going to assume they fixed their damned logic. As such this mod will is no longer supported.

If i find out the new file is still broken i'll make another mod to fix it while trying not to go (even more) insane.
11 Comments
Ferrous  [author] 11 May, 2024 @ 6:45am 
@Gunteraz
Aight, it's fixed, thank you for the very helpful comment, I wish every comment i got was as helpful lmao.
Ferrous  [author] 11 May, 2024 @ 6:42am 
@Gunteraz
LMAO i fixed that but i forgor to upload, gimme a moment
Gunteraz 11 May, 2024 @ 2:05am 
Can you double check lines #378 and 379 in zz_LISRF_leader_ideologies.txt , i feel like there might be a bit of a oopsie daisy over there.
Ferrous  [author] 9 Apr, 2024 @ 10:40am 
@Bilbo Baggins
Blah, i'll fix it lmao
Bilbo Baggins 7 Apr, 2024 @ 5:38pm 
Description section is written twice here I think
Ferrous  [author] 7 Mar, 2024 @ 11:30am 
@Joseamon
Correct, as stated in the description
S. Erdem 7 Mar, 2024 @ 11:26am 
is it compatible with 1.6?
Ferrous  [author] 31 Dec, 2023 @ 1:29am 
@chrism report was made by another user, odds are its going to take some time before it gets fixed
chrism 31 Dec, 2023 @ 12:54am 
Thanks for your work again, Ferrous. :-) Question: Since some mods (like this one) are clearly bugs / errors on the dev's site, do you report those as bugs in the forum?
Ferrous  [author] 29 Dec, 2023 @ 9:17am 
Credit to @caracus for the funni American Gothic pic.