Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Petersplatte - Advanced Realistic Start
   
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1.248 GB
29 Dec, 2023 @ 2:54pm
28 Oct, 2024 @ 8:08am
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Petersplatte - Advanced Realistic Start

Description
This map was made with the goal of providing an advanced realistic-compatible start, with all infrastructure (electricity, water, sewage, waste, heating, transportation, construction and demolition offices, distribution centers, ports, railways and technical services) and vehicle fleet provided.

The map requires plenty of mods so be sure to subscribe first to this linked collection and in case anything is amiss let the game subscribe to the left-out ones during the initial setup!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3135194048

The map I used for the basis by Moasl is: Taiga SE Double Custom Buildings, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920848209&tscn=1703615765

DO NOT START WITH FULL POPULATION, HALF OF IT IS MORE THAN ENOUGH.

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Small introductions:
Warthberg: City with developed industry and railway - your main connection by rail to Comecon countries. Has a coal power plant integrated into the chain of mining and coal processing. There are trains in the nearby railway depot waiting to transport coal from the city to the Capital's port or to be used by industries. Also has a vehicle workshop using imported materials.

Räwaschol: A town with a smaller ex-military airport - During the post-war occupation and before the Red Storm of '60's January it served as the main basis of US military forces. They demolished most of their base, but in turn for some concessions they repurposed the airstrip into a regional airport. The city is also important for its brick industry.

Miergenburg: An old, walled-city to the west of the Capital, has a site set up for expanding a gravel mine and associated building industries. Doesn't have railway or road connections to the rest of the map yet, so it relies on importing everything it needs. Its gravel is transported to the rest of the country via waterways.

Frederickshafen: Your Capital in the middle of the map built over islands and the delta of the rivers running through the republic.
Industry: In the port area there is an oil refinery with pipes set up for domestic use or export (both by rail or boats) and next to it there is a power plant burning oil to produce electricity for (an) electric heating plant. In the south there is a large complex of food and alcohol producing facilities - the export of produce happens by rail, and the import of crops by ships, but it is possible by railway too.
Transportation: has a dense network of trams and buses, with a local railway line transporting workers and other passengers on the edge of the city.
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Recommended projects briefly

Rail and highway development: Connecting Miergenburg to the rail network from Weststation, by making sure new bridges don't block the waterways. Same with a new highway going that direction. Using tunnels might be the easiest way.

Expo '65: At Leninplaatz there is a rather large fenced area for hosting a fair in 1965 to showcase the abilities of the Republic.

Building material industry: Building factories to use the coal from Warthberg and the Gravel from Miergenburg.

Frederickshafen inner city development: by demolishing the low density living quarters and the gardens building new modern socialist housing estates and connecting them to eachother with new lines of transportation.
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21 Comments
Agustulus  [author] 24 Oct, 2024 @ 6:19am 
Haven't had much time, but found the problem finally.
A residential building pack mod I used is no longer available. It's not supposed to effect playability, but I'll start working on an update to fill out the left behind place.
Also I'm adding the link to the mod collection that has every used mod and their associated skins in them!:)
Agustulus  [author] 10 Oct, 2024 @ 4:36am 
@BANDIT
Hey!
Ah, I hoped the automatic mod downloader would work:/
There is a mod collection I made for the map, but I haven't updated it in a while. I'll try to review it and add it to the map description:)
Thanks for bringing this into my attention!
BANDIT 9 Oct, 2024 @ 8:38am 
Hello, I am having a problem. Every time I start a custom game, it asks to subscribe missing items but it doesn`t download all of them. If I start game, there are 92 buildings missing. Any idea to solve this? I unsubscribed all my mods, kept only this and still when I start a new game, it says 92 buildings deleted.
sluyter 11 Aug, 2024 @ 2:58pm 
Amazing work. Next-level detailing.
Agustulus  [author] 11 Jul, 2024 @ 5:15pm 
@Shanky
Sorry, I couldn't reproduce it... But I do acknowledge that since the map was built by a human there might things that shouldn't work that way:)
I hope you'll enjoy this version of the map too!
Shanky 7 Jul, 2024 @ 9:44am 
@Agustulus
That's terrific, can't wait to check it out!
I just laid a connecting track to the other set of rails at the factory lol. Lazy fix
Agustulus  [author] 6 Jul, 2024 @ 4:29am 
@Shanky
Thank you for your comment! I'll look into it:)
I'm currently working on an enhanced version of the map, so I'll try to recreate the problem! If you have found out what's going on please let me know it thou!

And thank you very much!
Shanky 5 Jul, 2024 @ 5:55am 
I'm having trouble with the locomotive at the food factory. It won't leave the cargo station and has an error saying its start or end location isn't connected to a road, and not sure how to fix it.

Love the map though amazing work!
paramonov.mihhail 6 Feb, 2024 @ 2:24pm 
@Agustulus Wow! I'm sure it will be awesome 😍👍
Agustulus  [author] 5 Feb, 2024 @ 2:59pm 
@paramonov.mihhail Thank you very much!:)
I just uploaded a new version with beautification and some adjustments to make the map more pleasing and the start a bit smoother.